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CM_Jouska vs. Warrior


236 posts in this topic

Posted (edited)

I agree with almost everything you said except the cost. There are some hybrid accessories that you can make up cost with but you'll just have to deal with rng. I just feel that this whole discussion was about warrior not having enough damage but people mainly focused on DP. We don't have that damage because we have a shield! There shouldn't be a single class that you can't beat 1v1. How effective you are in group battle is up to your own tweaking. Do you want 135/165 or do you want 100/200? or you can go for a mix of your own liking. Dont forget how little maintenance warriors need, because lets face it at 100/200 you wont be spending so much money since dp is cheaper to gain than ap. what about every day grinding? you just bring red pots all day, block, scar block scar etc etc

i think its more of our grinding is significantly slower because of the lack of damage (again im saying that even with same sheet stats other classes far out dps warriors currently making us make money slower , or rely on others to grind effectively without super top of the line gear (like +2 marks kzarka/livert etc...)

then theres the whole fact that when valencia comes out the mobs are going to be significantly tougher than say pirates which alot of people already complain are too hard to kill without +16~. meaning that warriors are going to be even more reliant on grouping up to get drops/levels than they already are. unless we get awakening or some kind of temporary buff.

honestly dont want them to just keep nerfing content because they cant be asked to rebalance classes before awakenings are released.

p.s. half of what i meant by cost was not cost in silver necessarily but in other ways too. (like losing tons and tons of exp to bosses, granted thats not exactly a warrior specific problem and more of a boss issue) theres just so much going wrong in the game currently that its honestly pushing more people away then pulling people in, 

Edited by Burhead

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Posted (edited)

Here is easy fix for warrior.

1. Make Scars of Dusk do double damage, remove critical effect and make it 4 second cool down or remove wind up animation and make it 7 seconds.  Give it down attack modifier as well. 

2. Double block value or make it scale better with DP. 

3. Give us passive that convert 10%~20% of DP into AP. 

4. Give us our awakening NOW. 

YOU GUYS MUST KNOW THAT PvP DMG AND EFFECTS ARE DIFFERENT FROM PvE. BUFF OUR PvE!!!!

Edited by Vocation
BUFF OUR PvE!!!

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Posted

Here is easy fix for warrior.

1. Make Scars of Dusk do double damage, remove critical effect and make it 4 second cool down or remove wind up animation and make it 7 seconds. Give it down attack modifier as well.

2. Double block value or make it scale better with DP.

3. Give us passive that convert 10%~20% of DP into AP.

4. Give us our awakening NOW.

There's no reason to change scars that much. it isn't a good ability for PVP, and reworking it like that for the sole purpose of mob grinding is quite silly. Honestly Scars is one of the few abilities in the warrior's kit for PVE that isn't in need of a rework. Adding down attack multipliers to skills for the sake of PVE progression is pretty pointless, as many of the valencia mobs cannot be KD'd.

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Posted

There's no reason to change scars that much. it isn't a good ability for PVP, and reworking it like that for the sole purpose of mob grinding is quite silly. Honestly Scars is one of the few abilities in the warrior's kit for PVE that isn't in need of a rework. Adding down attack multipliers to skills for the sake of PVE progression is pretty pointless, as many of the valencia mobs cannot be KD'd.

its already been proven that scars has a down attack , the game is just currently visually bugged in which where it does not show the ''down'' but it has been tested and proven that it still applies the down attack damage modifier. 

but there are a few things they could do to scars  if nothing else as a pre awakening rebalance that can be removed once awakening gets added.

one option is up the damage a little , lower cd a little etc... little things , not massive like double its damage.

but one thing that does need to be done with scars right now is fixing the bug where the guard has  blind spots where it just simply does not block , i cant tell you how many times ive been knocked down on my ass, from the front , from mobs in the middle of the animation.

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Posted

I did not say that the percentage should permanently be increased to 50% or 100%. It would be a significant boost until classes get a better HP cap in this game. When that happens, this feature should be nerfed down to 10% again.

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Posted

I did not say that the percentage should permanently be increased to 50% or 100%. It would be a significant boost until classes get a better HP cap in this game. When that happens, this feature should be nerfed down to 10% again.

doubling scars damage is not a viable option tho. its just going to immediately lead to people complaining that warriors are op (no balanced) 

theres never really any situations where a re-balanceing a class involves doubling  the effectiveness of a skill in one patch, lowering the cd or potentially adding some damage (10-30% tops) outright doubling the damage of the skill would severely upset the balance of things.

i want warriors to get buffed , but i dont want them broken resulting in a nerf a week later. 

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Posted

doubling scars damage is not a viable option tho. its just going to immediately lead to people complaining that warriors are op (no balanced) 

theres never really any situations where a re-balanceing a class involves doubling  the effectiveness of a skill in one patch, lowering the cd or potentially adding some damage (10-30% tops) outright doubling the damage of the skill would severely upset the balance of things.

i want warriors to get buffed , but i dont want them broken resulting in a nerf a week later. 

I was not talking about Scars of dusk.

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Posted

I was not talking about Scars of dusk.

a double of our hp wouldent be that good either tbh , a buff would be nice but just flat double of a stat isent typically good for balance as stated.

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Posted (edited)

@CM_Jouska

Warriors mostly have issues in PvE, as the skills used to grind have LONG waiting times in between or need LOTS OF WP.

To fix warrior PvE issues:

-Ground roar reduces targets DP by 15

-Scars of dusk gets an 8 second CD, also 30% more damage(reduce pvp damage so this doesnt affect pvp)

-Ground smash gets 50% more damage, apply same damage reduction to pvp

-Forward slash hits restore 50% more WP, this wont be used much in pvp since you need to stay mobile, but wil drastically enhance pve dps

Please look into these changes, thanks :)

Edited by McOink
1 person likes this

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Posted

@CM_Jouska

Warriors mostly have issues in PvE, as the skills used to grind have LONG waiting times in between or need LOTS OF WP.

To fix warrior PvE issues:

-Ground roar reduces targets DP by 15

-Scars of dusk gets an 8 second CD, also 30% more damage(reduce pvp damage so this doesnt affect pvp)

-Ground smash gets 50% more damage, apply same damage reduction to pvp

-Forward slash hits restore 50% more WP, this wont be used much in pvp since you need to stay mobile, but wil drastically enhance pve dps

Please look into these changes, thanks :)

Lol warriors have issues in PVP as well. We do 0 damage. Its like playing a broken Valkyrie.  You basically run around as a meat shield and cc machine which even a zerker does better. Aside from knocking people down you pose 0 threat to any class with +15 armor lvl 55+. 

If you're grinding for xp you are doing it in a group anyways and being carried by ranger/witches who will always have more damage than us.  They need to increase the damage on scars and spinning slash across the board. Who cares about damage on Ground Smash, the WP cost on that skill doesn't make it viable to spam for damage anyways. Its used as an AOE knock down. 

All of the problems for PVP stem from PA/Daum giving us the CC Patch that is meant for post awakening weapons from the outset. Our ability to lock someone down with our cc has been removed and nothing has been done to compensate for it.  Some other classes (musa/maewha) suffer from the same problem but have received significant buffs.

They have now announced that we arent getting awakenings until at least August which is 2 months away and in the interim giving us all of Valencia. Valencia wasnt designed for warriors to solo without awakening. Their answer is to nerf the hp/ap/dp of the mobs, but that doesnt solve anything as ranger/wiz are going to mow those mobs even faster with that change. 

They need to buff our damage across the board to help bring us in line with some of the other classes. I dont expect to be able to kill things as quickly as a ranger/wiz but being semi competitive would be nice. 

Warriors ended up with the shortest end of the stick by PA/Daum not wanting to release awakenings until they can do it all at once and there has been 0 effort to make this class competitive. 

I have no idea why they have chosen to release the content on the timeline that they have. We have barely had mediah for a month and they already want to give us Valencia. They would have been better off giving us node/seige, ninja, awakenings, and then Valencia.  

By the time we get awakening weapons there is going to be nothing new for us to do with those weapons except grind the same mobs we have already been killing for months. 

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Posted

There's no reason to change scars that much. it isn't a good ability for PVP, and reworking it like that for the sole purpose of mob grinding is quite silly. Honestly Scars is one of the few abilities in the warrior's kit for PVE that isn't in need of a rework. Adding down attack multipliers to skills for the sake of PVE progression is pretty pointless, as many of the valencia mobs cannot be KD'd.

It would help us in PvE. The PvP skill effects could just be the same. The cooldown reduction would be a buff for PvP, but it is also a one that is somewhat deserving. 

 

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