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Blader/Musa Skill Guide


67 posts in this topic

Posted

Hey fellow Blader/Musa enthusiasts!

I hope I am not opening up a new thread where there is already one being discussed. I have seen lots of Blader/Plum Gear Guide threads on the forums, but not many Skill Guides. While, I am pretty confident in the direction I am going for gear, I am not sure what I am going to go for as far as Skills are concerned.

I would invite everyone to either post your chosen skills and/or talk about certain skills in particular which are top priority. I essentially want to try to help myself and others understand what each skills are useful for whether that be AoE farming, PvP, or a mix of both. http://www.blackdeserttome.com/calculator/blader is the website I've been using to learn about the skills and mess around with builds. I have not come up with one just yet. If you do post a full build, it would be nice for you to explain why you chose some or all of the things you went with.

Hope to get some good table talk going and get the hype going, even more, as Blader will hopefully be coming out this Wednesday!

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Posted

This is my pure PvP build for end game, couple of things that could be added/taken away. Still not 100% on all of it, i have to play around with it in NA before i make a final decision.

http://www.blackdeserttome.com/calculator/blader/14382

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Posted

@Deska Move to Musa Secti-

Oh wait.

MyB fam.

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Posted (edited)

This is a build I got off from Maneki Kitsune from Youtube. I've enjoyed his videos a lot, he seems to have a pretty good grasp on the class. Unfortunately, this is a 57 build with lots of Skill Points involved. So, I'm not sure exactly which ones I would go for first.

http://www.blackdeserttome.com/calculator/blader/14386

Edited by Mixar

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Posted

This is a build I got off from Maneki Kitsune from Youtube. I've enjoyed his videos a lot, he seems to have a pretty good grasp on the class. Unfortunately, this is a 57 build with lots of Skill Points involved. So, I'm not sure exactly which ones I would go for first.

http://www.blackdeserttome.com/calculator/blader/14386

I hate those builds. They equate to grab everything and my response is, "Duh, if I have the points I would." We need actual guides with priorities on skills and possible example builds at different amounts of skill points.

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Posted

I hate those builds. They equate to grab everything and my response is, "Duh, if I have the points I would." We need actual guides with priorities on skills and possible example builds at different amounts of skill points.

Yeah I agree, one thing that it did help with is comparing to other guides what they have in common. To me, Gale, Lunar Slash, Cyclone Slash, Rising Storm, and a few others seem really important. While, Divider or maxed out retaliation don't seem as important. As someone who never played Blader in KR I want to get as much of an edge as I can by learning what skills are really important for grinding to 55/55 and endgame PvP.

What I've gathered is:

Blader Spirit III is a must for the WP Regen

Chase I or II alongside Ultimate: Chase for mobility reasons

Retaliation Stance for Block; possibly Retaliation I for a counter ability?

Charged Stub Arrow for Ranged Knockback

Precise Martial Arts for 15% Resistance Ignore

Some sort of Kick for another Knockback

Possibly Backstep Slash; not sure if the damage is good but I did see it can possibly help for certain animation cancels

Sword/Manuever Training for AP/Evasion where you see fit

These are just a few things I've gathered without actually playing the class. You'll notice I didn't really put any damage abilities as I have a general idea which are important, but not sure why one over the other or when to use which specific ability.

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Posted

This is my pure PvP build for end game, couple of things that could be added/taken away. Still not 100% on all of it, i have to play around with it in NA before i make a final decision.

http://www.blackdeserttome.com/calculator/blader/14382

Nice. From my limited experience playing Blader on KR I'll give my personal breakdown. It has been a few months since I played my Blader so I'm fuzzy brained here :P

Stub Arrow Evasive Shot and Double shot imo are mid-level priority skills that are amazing for PvP. I'd get these before Enhanced maybe even Evasion Stub.

Blooming Phantom is a lot of points, but is also a LOT of damage. If you take Blooming, get Phantom imo. The reasons being are the extra damage, the (iirc?) iFrame, the bleed, and just as importantly as damage the -50 MP per hit. If you don't kill Wiz/Rangers/Tamers outright they'll have a few seconds of struggling to do any damage, which opens a window to finish them. I noticed you have Blaze for 55 but not Phantom. I'd personally want Phantom regardless by 55.

Carver Typhoon. I personally use Carver a lot. I'd get this despite the 31 SP required.

Gale. This is a hard one. And much debated. It's a great skill but a lot of investment, I'd probably be upgrading this one but not all the way initially as I see getting this is costing other skills.

Backstep Slash. Must get at least rank 1. There are animation cancels with this skill IIRC. IMO Rank 3 is good but again leave rank 3 until later when not as starved for points (lol so a while down the track) as it costs 41 SP.

Retaliation - Rank 2 is a must. In PvP this is amazing.

Rank 1 in all kicks. They combo/cancel in really well and also give a lot of versatility in attacks.

Slice. Slice imo must be levelled. You use it in a lot of cancels, and it's your basic attack. You use it to initiate Carver. You use it in Tiger Blade. Don't underestimate just how much damage that is. Level it all the way preferably by 50, if not then by 55. 

 

All of this is ofc debatable and I'd love to hear any counter arguments and reasons.

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Posted

Nice. From my limited experience playing Blader on KR I'll give my personal breakdown. It has been a few months since I played my Blader so I'm fuzzy brained here :P

Stub Arrow Evasive Shot and Double shot imo are mid-level priority skills that are amazing for PvP. I'd get these before Enhanced maybe even Evasion Stub.

Blooming Phantom is a lot of points, but is also a LOT of damage. If you take Blooming, get Phantom imo. The reasons being are the extra damage, the (iirc?) iFrame, the bleed, and just as importantly as damage the -50 MP per hit. If you don't kill Wiz/Rangers/Tamers outright they'll have a few seconds of struggling to do any damage, which opens a window to finish them. I noticed you have Blaze for 55 but not Phantom. I'd personally want Phantom regardless by 55.

Carver Typhoon. I personally use Carver a lot. I'd get this despite the 31 SP required.

Gale. This is a hard one. And much debated. It's a great skill but a lot of investment, I'd probably be upgrading this one but not all the way initially as I see getting this is costing other skills.

Backstep Slash. Must get at least rank 1. There are animation cancels with this skill IIRC. IMO Rank 3 is good but again leave rank 3 until later when not as starved for points (lol so a while down the track) as it costs 41 SP.

Retaliation - Rank 2 is a must. In PvP this is amazing.

Rank 1 in all kicks. They combo/cancel in really well and also give a lot of versatility in attacks.

Slice. Slice imo must be levelled. You use it in a lot of cancels, and it's your basic attack. You use it to initiate Carver. You use it in Tiger Blade. Don't underestimate just how much damage that is. Level it all the way preferably by 50, if not then by 55. 

 

All of this is ofc debatable and I'd love to hear any counter arguments and reasons.

Thanks for your insight about the skills for blader. I do like your thoughts on the Slice also.

Can you tell me what made you pick blader over plum?

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Posted

This is helpful as well

 

 

Can someone tell me the combo used at 2.50 on this video

 

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Posted

Can someone tell me the combo used at 2.50 on this video

If you mean exactly at 2:50 that's Chase into Cyclone into Q.

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Posted

If you mean exactly at 2:50 that's Chase into Cyclone into Q.

@3.00 its blooming phantom and then cyclone right?

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Posted

@3.00 its blooming phantom and then cyclone right?

It's Red moon at 2:58 with Lotus afterwards, don't see any cyclone there.

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Posted

It's Red moon at 2:58 with Lotus afterwards, don't see any cyclone there.

at 3.02 i think its cylcone. Sorry its realyl difficult to see things when you havn't actualyl got the character to check. Just trying to see pvp combos and identify what needs to be prioritised.

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Posted

Well hopefully someone comes forth with a, "Priority Skill List", as your leveling up. I plan on maining as a Blader (As do others, I know, lol...) I just like getting as much info as I possibly can, so that the least amount of mistakes are made. I will take what I have learned from this thread, and put it into a Build that perhaps I can get critiques on at a later time today.

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Posted

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Posted

Thanks for your insight about the skills for blader. I do like your thoughts on the Slice also.

Can you tell me what made you pick blader over plum?

Purely Thematics. Both Blader/Plum are excellent classes. Although I did like the ability to grind a bit easier with Blader.

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Posted (edited)

http://www.blackdeserttome.com/calculator/blader/16992#

Not even going to delve into insulting all the terrible comments/builds here, just going to say most of them are equally terrible suggestions.

The link above is a good idea of what to aim for at around 55/56

I'll just briefly go over important stuff and choices

Priority: Maxing out rising storm, cc big damage, helps with farming, bread and butter of musa, the final upgrade is extra damage but on a long CD (maxing dash/sp restore is up here too)

2nd priority: Gale/dragons bite skill lines, you can animation cancel these together with your dash to get an insta-tornado for big damages, once you get the combo down its deadly. (Also don't forget blooding + blooding phantom, can be cancelled for good cc/dmg, a MUST have)

3rd: blind thrust, twisting slash skill lines (twisting better imo) are a good investment and will pay out farming and with your rising storm combo chains, tempest is quick and big dmg.

Final priorities: Carver is optional and you could even argue its better than putting points into blind slash, I liked using it and I upgraded it all the way first in korea, but it doesn't fit everyone. The bow skills are all super low damage and if you are going to invest, put points into the charged shot for the cc, other than that the last tree is an okay dodge but rather hard to aim and has a long cd. Blinding slash also a good upgrade if you are quick enough to get the air attack (which are 2.5x dmg I believe) from nemesis; personally I find it a harder combo to pull off and I never used it much, that's why the blind thrust tree is low on my list in general.

Skills to stay away from:

Tiger blade, I know this is a super fanboy skill and I'm sure some people have arguments defending it. Not me, in short it cuts your skill tree off and trades it for only being able to dash and auto with lifesteal (yes you have a few other skills, but they are not good ones) and imo its just a waste of SP you can put to better use elsewhere.

Backstep slash: personal dislike for the skill, it has a slow animation and pushes you backwards. While it gives you a slow it is just a very awkward skill that never finds its way in a real combat scenario. If your enemy is open you have much higher damaging skills, if you are trying to get away this skill is subpar because it only moves you backwards but gives you neither a block or an I-frame, quick both your block...AND dash give you, so its a waste in my book, the animation doesn't justify the cc slow for me, maybe at the end of a combo but even then you are taking a risk.

Upgrading block: Dislike very much, the original un-upgraded version seems to have more pep to it without the upgrades, and the upgrades lock you into an animation that is very easily read/dodged and leaves you vulnerable and unable to dash for 1s or so (big deal on a glass cannon) the damage modifier and cc seem attractive on paper but in practice this skill got me killed far more than it actually worked out for me, so I got rid of it :)

Divider: if you are only farming and hoping for no pvp encounters, go ahead and upgrade divider for the health return, it's totally useless in PVP (except using it for animation cancelling your dash, which 99% of the time, I would not advise)

Upgrading kicks: Screws up your dash animation cancel, hopefully they do not dumb down the way this works from Korea (hush crybabies)

Auto attack (slice) : as with most classes, there is pretty much no situation where you will be standing still and pressing lmb in real combat, and even if you had the opportunity carver: typhoon is still more damage, so...why? I'd say this is the last thing you should upgrade (talking like 900 SP here) just to get the bleed so you can try to weave in that one auto for the -15dmg per 3s.

Arrow grapple: go upgrade it in game, seriously. only actually using this skill can describe how awkward it is.

 

I'll probably be making a video or two to cover animation cancelling and general pvp strats once the release hits so I can help people understand the class a little better (I was lucky enough to get help in KR and it completely changed the way I viewed/played the class) granted I will probably try and hit 55 before I make a vid (hopefully only takes me 4-5 days) If you have any questions feel free to reply or message me, and if you have played Blader to 56 in KR/RU/JP like I have an have an argument against any of my suggestions feel free to make them or message me as well.

     Cheers xD

 

 

Edited by Keg
Changed link to reflect current build
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Posted (edited)

http://www.blackdeserttome.com/calculator/blader/14664#

Not even going to delve into insulting all the terrible comments/builds here, just going to say most of them are equally terrible suggestions.

The link above is a good idea of what to aim for at around 55/56

I'll just briefly go over important stuff and choices

Priority: Maxing out rising storm, cc big damage, helps with farming, bread and butter of musa, the final upgrade is extra damage but on a long CD (maxing dash/sp restore is up here too)

2nd priority: Gale/dragons bite skill lines, you can animation cancel these together with your dash to get an insta-tornado for big damages, once you get the combo down its deadly. (Also don't forget blooding + blooding phantom, can be cancelled for good cc/dmg, a MUST have)

3rd: blind thrust, twisting slash skill lines (twisting better imo) are a good investment and will pay out farming and with your rising storm combo chains, tempest is quick and big dmg.

Final priorities: Carver is optional and you could even argue its better than putting points into blind slash, I liked using it and I upgraded it all the way first in korea, but it doesn't fit everyone. The bow skills are all super low damage and if you are going to invest, put points into the charged shot for the cc, other than that the last tree is an okay dodge but rather hard to aim and has a long cd. Blinding slash also a good upgrade if you are quick enough to get the air attack (which are 2.5x dmg I believe) from nemesis; personally I find it a harder combo to pull off and I never used it much, that's why the blind thrust tree is low on my list in general.

Skills to stay away from:

Tiger blade, I know this is a super fanboy skill and I'm sure some people have arguments defending it. Not me, in short it cuts your skill tree off and trades it for only being able to dash and auto with lifesteal (yes you have a few other skills, but they are not good ones) and imo its just a waste of SP you can put to better use elsewhere.

Backstep slash: personal dislike for the skill, it has a slow animation and pushes you backwards. While it gives you a slow it is just a very awkward skill that never finds its way in a real combat scenario. If your enemy is open you have much higher damaging skills, if you are trying to get away this skill is subpar because it only moves you backwards but gives you neither a block or an I-frame, quick both your block...AND dash give you, so its a waste in my book, the animation doesn't justify the cc slow for me, maybe at the end of a combo but even then you are taking a risk.

Upgrading block: Dislike very much, the original un-upgraded version seems to have more pep to it without the upgrades, and the upgrades lock you into an animation that is very easily read/dodged and leaves you vulnerable and unable to dash for 1s or so (big deal on a glass cannon) the damage modifier and cc seem attractive on paper but in practice this skill got me killed far more than it actually worked out for me, so I got rid of it :)

Divider: if you are only farming and hoping for no pvp encounters, go ahead and upgrade divider for the health return, it's totally useless in PVP (except using it for animation cancelling your dash, which 99% of the time, I would not advise)

Upgrading kicks: Screws up your dash animation cancel, hopefully they do not dumb down the way this works from Korea (hush crybabies)

Auto attack (slice) : as with most classes, there is pretty much no situation where you will be standing still and pressing lmb in real combat, and even if you had the opportunity carver: typhoon is still more damage, so...why? I'd say this is the last thing you should upgrade (talking like 900 SP here) just to get the bleed so you can try to weave in that one auto for the -15dmg per 3s.

Arrow grapple: go upgrade it in game, seriously. only actually using this skill can describe how awkward it is.

 

I'll probably be making a video or two to cover animation cancelling and general pvp strats once the release hits so I can help people understand the class a little better (I was lucky enough to get help in KR and it completely changed the way I viewed/played the class) granted I will probably try and hit 55 before I make a vid (hopefully only takes me 4-5 days) If you have any questions feel free to reply or message me, and if you have played Blader to 56 in KR/RU/JP like I have an have an argument against any of my suggestions feel free to make them or message me as well.

     Cheers xD

 

 

Agree with everything but the slice skill, I would definitely prioritize going towards the "deep slice". thanks for input tho :D if you follow this guys' guidelines you'll pretty much have what you need for your blader. Why not level to Retaliation I ?

Edited by Wanderlore

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Posted

Keg, is there any option to make a video b4 blader comes up ? For example on rus server? Im asking cause I would gladly learn from someone who has the experience... and then choose the class I want or dont want to play. I would be very grateful if is possible. If not, maybe you would have time/be nice enough to write up a class guide. 

 

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http://www.blackdeserttome.com/calculator/blader/14664#

Not even going to delve into insulting all the terrible comments/builds here, just going to say most of them are equally terrible suggestions.

The link above is a good idea of what to aim for at around 55/56

I'll just briefly go over important stuff and choices

Priority: Maxing out rising storm, cc big damage, helps with farming, bread and butter of musa, the final upgrade is extra damage but on a long CD (maxing dash/sp restore is up here too)

2nd priority: Gale/dragons bite skill lines, you can animation cancel these together with your dash to get an insta-tornado for big damages, once you get the combo down its deadly. (Also don't forget blooding + blooding phantom, can be cancelled for good cc/dmg, a MUST have)

3rd: blind thrust, twisting slash skill lines (twisting better imo) are a good investment and will pay out farming and with your rising storm combo chains, tempest is quick and big dmg.

Final priorities: Carver is optional and you could even argue its better than putting points into blind slash, I liked using it and I upgraded it all the way first in korea, but it doesn't fit everyone. The bow skills are all super low damage and if you are going to invest, put points into the charged shot for the cc, other than that the last tree is an okay dodge but rather hard to aim and has a long cd. Blinding slash also a good upgrade if you are quick enough to get the air attack (which are 2.5x dmg I believe) from nemesis; personally I find it a harder combo to pull off and I never used it much, that's why the blind thrust tree is low on my list in general.

Skills to stay away from:

Tiger blade, I know this is a super fanboy skill and I'm sure some people have arguments defending it. Not me, in short it cuts your skill tree off and trades it for only being able to dash and auto with lifesteal (yes you have a few other skills, but they are not good ones) and imo its just a waste of SP you can put to better use elsewhere.

Backstep slash: personal dislike for the skill, it has a slow animation and pushes you backwards. While it gives you a slow it is just a very awkward skill that never finds its way in a real combat scenario. If your enemy is open you have much higher damaging skills, if you are trying to get away this skill is subpar because it only moves you backwards but gives you neither a block or an I-frame, quick both your block...AND dash give you, so its a waste in my book, the animation doesn't justify the cc slow for me, maybe at the end of a combo but even then you are taking a risk.

Upgrading block: Dislike very much, the original un-upgraded version seems to have more pep to it without the upgrades, and the upgrades lock you into an animation that is very easily read/dodged and leaves you vulnerable and unable to dash for 1s or so (big deal on a glass cannon) the damage modifier and cc seem attractive on paper but in practice this skill got me killed far more than it actually worked out for me, so I got rid of it :)

Divider: if you are only farming and hoping for no pvp encounters, go ahead and upgrade divider for the health return, it's totally useless in PVP (except using it for animation cancelling your dash, which 99% of the time, I would not advise)

Upgrading kicks: Screws up your dash animation cancel, hopefully they do not dumb down the way this works from Korea (hush crybabies)

Auto attack (slice) : as with most classes, there is pretty much no situation where you will be standing still and pressing lmb in real combat, and even if you had the opportunity carver: typhoon is still more damage, so...why? I'd say this is the last thing you should upgrade (talking like 900 SP here) just to get the bleed so you can try to weave in that one auto for the -15dmg per 3s.

Arrow grapple: go upgrade it in game, seriously. only actually using this skill can describe how awkward it is.

 

I'll probably be making a video or two to cover animation cancelling and general pvp strats once the release hits so I can help people understand the class a little better (I was lucky enough to get help in KR and it completely changed the way I viewed/played the class) granted I will probably try and hit 55 before I make a vid (hopefully only takes me 4-5 days) If you have any questions feel free to reply or message me, and if you have played Blader to 56 in KR/RU/JP like I have an have an argument against any of my suggestions feel free to make them or message me as well.

     Cheers xD

 

 

Totally agree with you!

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Posted

I know there is a ton of misinformation out there on this game (especially this class it seems) so I'm curious...

I have seen mentions around the interwebs that Musa's auto attack effects the damage of other skills in his arsenal. is that not the case then, since you rate it dead last. I totally get why you aren't taking it since we really shouldn't ever be standing still auto attacking... lol. just wanted to make sure that what I saw before was, in fact, wrong.

 

Thanks! keep this up, I can't wait to get started

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Agree with everything but the slice skill, I would definitely prioritize going towards the "deep slice". thanks for input tho :D if you follow this guys' guidelines you'll pretty much have what you need for your blader. Why not level to Retaliation I ?

retal 1 puts you in an animation lock for 1.5s and personally I find it works to your detriment 9/10 times, if it hits its a good skill with cc and damage, but good players can avoid it pretty easily, q seems to activate faster without upgrading retal as well so :P

Keg, is there any option to make a video b4 blader comes up ? For example on rus server? Im asking cause I would gladly learn from someone who has the experience... and then choose the class I want or dont want to play. I would be very grateful if is possible. If not, maybe you would have time/be nice enough to write up a class guide. 

 

It's kind of region locked right now, I can do it with vpn but its spotty/laggy (for KR server where my 56 blader is) and I also forgot my security code because I'm a dingdong (they run dual authentication)

I know there is a ton of misinformation out there on this game (especially this class it seems) so I'm curious...

I have seen mentions around the interwebs that Musa's auto attack effects the damage of other skills in his arsenal. is that not the case then, since you rate it dead last. I totally get why you aren't taking it since we really shouldn't ever be standing still auto attacking... lol. just wanted to make sure that what I saw before was, in fact, wrong.

 

Thanks! keep this up, I can't wait to get started

Only reason to get the auto is those bleeds (which require TONS of SP investment) the skill does not affect the damage of other blader skills to my knowledge, I rate it last simply because its a huge SP investment with a very small pay out (15 dmg per 3s for 9s, total = 45 dmg over 9s for like 150 SP) and other skills are very useful and better, the auto is something to invest in when you have exhausted all other skill trees (were talking 900 SP)

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So one more question: How is blader dmg compared to warrior b4 awakening ? If you would elaborate more about that please.

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So one more question: How is blader dmg compared to warrior b4 awakening ? If you would elaborate more about that please

It's better, because warrior is down the shithole atm (especially with the grab bug), but that doesn't mean it'll always be like that. Classes get nerfs and upgrades/fixes. Don't pick a class for the DPS but pick a class if you like the playstyle. You'll be in a lot of pain when bladers get a big nerf (it will get nerfed to an extent). A good warrior can still beat a decent blader and vice versa.

 

 

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