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What BDO truly needs.

29 posts in this topic

Posted

I will start off this post with a video here explaining PvP, something that is not explained between lvl 30-45 PvP. There's a giant miss conception about PvP from the community that has only experienced it during those levels in 1 v 1 fights for a grinding spot. The PvP is just too slow even with larger potion cool downs Pvping at that level would be disastrous there are too many ways to evade the low damage from becoming fatal. Here is how PvP goes...

https://www.youtube.com/watch?v=jwn-dj-ypy4/&fmt=22 

PvP & PvE

The game right now needs to focus on the aspect of group fights in PvP, with even numbers and levels, players can still be killed rather easily in these battles. Once you add even more players numerous amounts of tactics can be created. In order to make this more enjoyable in the open world, we need more leveling areas that should only be viable for groups of players as well as soloing areas, there should be choice. These leveling areas for groups can have larger concentration of monsters and spawn rates to promote the use of those areas, large caverns, tall mountains, or dense forests could hold world bosses towards the end of them that have long spawn timers. These areas will attract PvP in times when node wars or sieges are not in sessions, as they could be more ideal grinding spots. That being said I believe there would be a need to increase group size, perhaps to 10? 5 is just too little, it promotes the use of small clichés. The game should be more cooperative and require more coordination among larger amounts of people, this would be better managed with bigger groups.  

Solo grinding should still be there, there should be other areas ideal for such, it would allow players not in guilds or smaller guilds to still compete, but the game right now is currently only based on that, this needs to change so that PvE will become better.

Trading

There's too little emphasis on this issue and not enough positive solutions. It seems like everyone is afraid of farming companies being able to sell you in game currency, not sure when that became a trend but when the game itself introduces a cash shop with items that bind on use, you pretty much are getting the same thing expect that doesn't violate any ToS. Well if complete open trading is that unpopular or unreasonable it's very easy to solve this. The current Market/auction system is pretty decent it could use some improvements, including the removal of the notification system. But as the idea seems where you register an item, it then becomes placed on the market where other players can buy and you are taxed for the profit. This idea is good, it can be expanded to allow being able to help a guild mate, because not being able to assist a guild mate with something they need that you own and is not available on the market is a problem.

The solution would be to introduce a system in where there was a market/auction that is viewable only by other guild members, the prices of the items would be exactly the same as if you were listing them on the current market the only difference is you should be taxed less if you are listing it in the public market. The current tax for the public market is too high, this is the tax you should receive for placing it on the guild market. The public market tax should be lower giving players more incentive to just not rely on guild mates or use that market. You could even remove the tax all together for the public market. This will allow you to give something to a guild member who needs it directly, but not doing so freely so it would prevent any form of silver selling farming companies, since you can not manipulate the price of the items, they will be exactly the same as the public market.

Karma(Tendency)

Currently it seems karma (please change that horrid translation of "tendency") is meant to deter you from being guild less and fighting in 1 v 1 fights. Currently in Korea it's an awful idea to even kill 1 player puts you in a bad spot, in CBT 1 each time you killed 1 person you lost 60k karma + the initial amount you flagged with. Right now the dev team needs to establish if this game will indeed be more based on Guilds, if that is the case then karma isn't something that should be completely ignored. I feel the best way to redesign karma in a way the community and devs can agree upon is perhaps increase the penalties when having a certain amount of karma perhaps after -300,000, thus then increasing the lower you get. Although it should be punished severely in terms of equipment lost, ( a player who dies with negative karma and loses either an enchant or gem should be able to be looted by the player who killed him and that player will receive the black crystal or gem that was lost) This gives incentive to kill players with negative karma.

In order to make this fair for players who have negative karma it should not be too difficult to regain karma, currently in CBT 1 you gain 2 karma for each enemy you kill. That karma gain is awful it would be better to remake a character once you get nearing to -2,000,000 karma. Karma gain should be much higher, and even more so higher when in a group with other players possibly up to a maximum of 5 karma per kill. This would allow players to get back to positive karma easier but in this case once achieving negative karma you should not be able to access any npcs from town and there should be very high chances of losing enchants/gems the more negative you are, but npcs related to guild activities could be created, (guild market npc, guild black smith, guild general goods vendor, etc. )for the purpose of being able to access these functions while in negative karma. This would then discourage someone who is guild less with a high level character hunting lower levels.

Potions

I don't believe the way potions work in the game right now is the direction they should take, for example there are certain cases in which you are either stun or knocked down, there's no reason you should be able to use potions while affected by either of these. One way to fix all potions together could be to establish a 5 second or so buffer in which you are in combat / out of combat, and potions may only be useable out of combat making those stronger with certain emergency potions on large cool downs that can be using during but are weaker. But the current set up makes it so that pretty much at any point you're going to want 90% of your weight to consist of potions, creating a dependency on them could become a problem later on.

Instances

Either for PvP or PvE please do not add instances to this version of the game. The PvP is just not designed for such scripted combat and adding the such could imbalance open world PvP. There should be more siege content, special guild buildings that are can be sieged. It's more important to establish which direction you are going to take open world or not, please do not try and attempt both it will fail.

Server

As it has been stated the idea is more towards multiple servers with sub channels but if you truly will not want a mega server and instead prefer these multiple servers then channels MUST go. Server load should be able to allow for multiple servers with no channels. Channels are a very big problem in this game, it's too easy to switch to them and it creates problems. If channels truly must stay then at least make all Ranks on growth etc, server wide on all channels, this allows less of mass numbers being able to run away from PvP fights but either way they should not be in, it will ruin PvP. I imagine a megaserver with no channels isn't possible as that would be most ideal or at the very least not have as many channels as Korean megaserver, you could also introduce later on server transfers either paid or free. Channels already proved in the CBT1 that it would be problematic as there were barely any PvP group fights that should show that they are a problem and need to be removed. The more you separate the community the more years you are cutting off the game. Please remove channels from multiple servers.

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Posted (edited)

 

 

Karma(Tendency)

Currently it seems karma (please change that horrid translation of "tendency") is meant to deter you from being guild less and fighting in 1 v 1 fights. Currently in Korea it's an awful idea to even kill 1 player puts you in a bad spot, in CBT 1 each time you killed 1 person you lost 60k karma + the initial amount you flagged with. Right now the dev team needs to establish if this game will indeed be more based on Guilds, if that is the case then karma isn't something that should be completely ignored. I feel the best way to redesign karma in a way the community and devs can agree upon is perhaps increase the penalties when having a certain amount of karma perhaps after -300,000, thus then increasing the lower you get. Although it should be punished severely in terms of equipment lost, ( a player who dies with negative karma and loses either an enchant or gem should be able to be looted by the player who killed him and that player will receive the black crystal or gem that was lost) This gives incentive to kill players with negative karma.

In order to make this fair for players who have negative karma it should not be too difficult to regain karma, currently in CBT 1 you gain 2 karma for each enemy you kill. That karma gain is awful it would be better to remake a character once you get nearing to -2,000,000 karma. Karma gain should be much higher, and even more so higher when in a group with other players possibly up to a maximum of 5 karma per kill. This would allow players to get back to positive karma easier but in this case once achieving negative karma you should not be able to access any npcs from town and there should be very high chances of losing enchants/gems the more negative you are, but npcs related to guild activities could be created, (guild market npc, guild black smith, guild general goods vendor, etc. )for the purpose of being able to access these functions while in negative karma. This would then discourage someone who is guild less with a high level character hunting lower levels.

 

 

Haaah...

This game is NO PvP game. You have your zones, where you can fight each other. Out of those zones it's "forbidden" to PK another player. But you have the option to do so.

If you do, then you'll get punished. (You'll lose 60k Karma out of 300K) If you've reached -300K Karma, then you'll turn into a criminal. Now every Player that PK's you, will not lose any Karma, but you'll lose items, gems, exp. and Guards (NPC's) will kill you when you're entering a town.

You can get karma back when killing mobs, but that will take it's time. 

If another player tries to kill you, but you're ending killing him in the end, you will NOT lose karma. 

Dying takes 2 % of exp.

 

That said: Why do you turn into a criminal when PK'ing? -I don't want that!

Because BDO DON'T want PK to be legal out of the PVP zones. And you'll get punished for PK'ing.

 

If you'll get killed, report him. It's easy as that. 

 

When you'll turn Lv. 50 with one character, it unlocks the PvP for ALL you characters, regardless of their Lv.

DON'T CHANGE THIS SYSTEM!!! NOTHING is bad about this! Nothing.

 

Only getting karma back should get a little bit faster. 7 Karma points per Mob is too sparse.

Make it 500 or somthing in this direction. (But not too much, else Karma loss will not be enough as punishment later on)

Edited by Eostasium
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Posted (edited)

I actually thought you were gonna say  more cowbells...

Edited by XLucaX

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Posted

It seems that whenever someone is going to make a post on PvP / The Karma System, they preface their post or title it with things like "What Black Desert Really Needs," "Advice to make the Game Better," "Don't want to Fail? Do This," and other such things.

 

There is no consensus that says that the Karma System is broken. In fact, I've seen more people say that it's fine the way that it is; there are more refutations than the other way around. Even people that consider themselves Hardcore PvPers don't see an issue in the Karma System, because, in their own words, PvP is not Ganking.

 

If you want to PvP, join a guild and fight each other, or go to Arenas and Free PvP zones where you can fight on-comers to your heart's content and zero penalty. Don't go around screwing with people that are just trying to get their normal / daily / casual stuff done. Repeated harassment that leads to people quitting the game is the real way to cause an MMO to fail, not failing to pander to individual requests that are phrased as Do or Die ultimatums.

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Posted

The reason why a lot of people are afraid of random PKs or getting ganked is because they're too used to RvR where they get constantly ganked by the other faction/realm. OWPvP is a different ball game. No one gives a ---- who you are. No one will pk you unless they have a really huge beef with you (such as stealing their spot).
No one will go out of their way to lose even the slightest of karma just to kill one lowbie.

Of course, there are rotten eggs (trolls just randomly killing). But those are easily cleaned by the mass majority seeking to kill a red player.

Then again, no one is asking for the complete removal of the karma system (the big misunderstanding of a lot of pure pve'rs). It just needs a rework such as lessen the karma decrease per kill or change flagging to L2's. Whatever.

Both sides don't want to listen to each other. Its hilarious.

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Posted

So many things wrong with this post... I don't even care to rip it apart... 

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Posted (edited)

It's funny how people don't even read the post, they just see keywords like "karma" and freak out with stuff about the post being wrong or forum warriors who only made it to lvl 30ish on cbt1, if you don't understand why the game needs to focus on PvP in this direction then you will forever be fighting over your lvl 30 area in a 1 v 1 until your potions run out and you run away,

and my suggestions for Karma isn't really changing it, that is how karma is other than the gain for more karma and the interaction with Npcs being changed, nothing major would happen to karma, I get it, BDO was turned into a GvG PvP game, that being said it can still be an OWGvG PvP game as it should be.

Edited by Scarlet

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Posted (edited)

It's funny how people don't even read the post, they just see keywords like "karma" and freak out with stuff about the post being wrong or forum warriors who only made it to lvl 30ish on cbt1, if you don't understand why the game needs to focus on PvP in this direction then you will forever be fighting over your lvl 30 area in a 1 v 1 until your potions run out and you run away,

and my suggestions for Karma isn't really changing it, that is how karma is other than the gain for more karma and the interaction with Npcs being changed, nothing major would happen to karma, I get it, BDO was turned into a GvG PvP game, that being said it can still be an OWGvG PvP game as it should be.

 

"As it should be."

 

Claiming to know the intentions of the developers is the first step to getting your points further disregarded. As I posted in the last thread, show us exactly where on the official site or in an official press release it is said that "PvP" is the most important aspect of the game.

 

Secondly, in the thread you linked to this one from, you do talk about changing the Karma System; both Strates and myself are reading this under the context of your previous posts.

 

Thirdly, there is no requirement to understand why BDO should bend to any one person's interpretation of PvP. This is a Suggestions forum, and any feedback is open to criticism, and any interpretation open to alternative interpretation. No man's word is Law, unless their name starts with "CM," or they flew in straight from the Daum / Pearl Abyss offices overseas.

Edited by D-Pad
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Posted

It's funny how people don't even read the post, they just see keywords like "karma" and freak out with stuff about the post being wrong or forum warriors who only made it to lvl 30ish on cbt1, if you don't understand why the game needs to focus on PvP in this direction then you will forever be fighting over your lvl 30 area in a 1 v 1 until your potions run out and you run away,

and my suggestions for Karma isn't really changing it, that is how karma is other than the gain for more karma and the interaction with Npcs being changed, nothing major would happen to karma, I get it, BDO was turned into a GvG PvP game, that being said it can still be an OWGvG PvP game as it should be.

Alright... apparently you have no idea what you're talking about.  First, your point was to slow down leveling, this is retarded.  You've obviously not played this game at 57+.  1-50 is a tutorial, it's not meant to take forever.  Furthermore PvP shouldn't begin till 50, if it becomes prior to it they need to do complete rebalancing as PvP is broken prior to 50, they haven't even fixed warrior and Giant to compete with other classes grinding, we're not even looking at overall class PvP viability prior to 50.  This game should be an open world GvG PvP game, but the point I'm making is your points are stupid.

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Posted

Alright... apparently you have no idea what you're talking about.  First, your point was to slow down leveling, this is retarded.  You've obviously not played this game at 57+.  1-50 is a tutorial, it's not meant to take forever.  Furthermore PvP shouldn't begin till 50, if it becomes prior to it they need to do complete rebalancing as PvP is broken prior to 50, they haven't even fixed warrior and Giant to compete with other classes grinding, we're not even looking at overall class PvP viability prior to 50.  This game should be an open world GvG PvP game, but the point I'm making is your points are stupid.

I do and since you didn't play the CBT1 maybe too busy making random posts? I'll tell you that it has already been set to PvP from LvL 30 and since you can't read either I'll repeat how I also later pointed out this was awful since I had only experienced PvP at 50+ in the past.

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Posted

It's pretty clear that this game isn't for you considering the significant changes you keep trying to suggest. You don't really seem to grasp the underlying reason for the current systems in place, or maybe you do and you don't care. The only good point you made was having no instances in the game which I agree with. The game should stay open world.

 

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Posted

I do and since you didn't play the CBT1 maybe too busy making random posts? I'll tell you that it has already been set to PvP from LvL 30 and since you can't read either I'll repeat how I also later pointed out this was awful since I had only experienced PvP at 50+ in the past.

I played CBT1 till about level 30 in top 5 for levels then left as I finished testing everything I care about.  Looking at the game as a whole is better than at CBT1, and PvP from lvl 30 is horrible, it shouldn't happen till lvl 50.  Alpha it was set at 20 and that was just as bad.  PvP should begin at level 50.

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Posted (edited)

When you'll turn Lv. 50 with one character, it unlocks the PvP for ALL you characters, regardless of their Lv.

I agree with karma as a punishment for pks, but ^ needs to change, I really don't want to lvl an alt and get pk'ed at lvl 5 by a lvl 50+ player that doesn't give 2 f%@ks about karma and it's punishment.

Quick question, is it possible to toggle PvP on and off?

Edited by Bloodedge

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Posted (edited)

<Snip>

Quick question, is it possible to toggle PvP on and off?

No, you have battle zones, safe zones, and just nothin. Pking happens in the battle / nothing zones. 

Also I keep seeing this 2% xp loss for the victim. According to BDTome thats not the case.

 http://www.blackdeserttome.com/wiki/Death-Penalty

PvE
Deaths as a result of PvE incur a loss of Experience and the potential for Gems to break.
PvP
Deaths as a result of PvP incur the potential for Gems to break, but do not incur XP loss.
Criminal
Players who have sustained negative Karma and become criminals suffer the biggest penalties, loss of Gems, dropping gear, destruction of gear (if severely negative Karma), and randomized respawn location (within region of death).
Edited by Kraves
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Posted

No, you have battle zones, safe zones, and just nothin. Pking happens in the battle / nothing zones. 

Also I keep seeing this 2% xp loss for the victim. According to BDTome thats not the case.

 http://www.blackdeserttome.com/wiki/Death-Penalty

Ty for the reply and link.

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Posted

Ty for the reply and link.

No problem just gotta be the handsome skeletal zerker. 

2015-12-22_316493476.JPG

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Posted

Am I stupid for thinking that if you're going to have "Non-PvP zones" that you should just turn off the ability to PvP in those zones in the first place?

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Posted

Am I stupid for thinking that if you're going to have "Non-PvP zones" that you should just turn off the ability to PvP in those zones in the first place?

The only "Non-PVP Zones" are the safe zones, anything else is fair games. Most Safe Zones are just towns / cities. 

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Posted (edited)

The only "Non-PVP Zones" are the safe zones, anything else is fair games. Most Safe Zones are just towns / cities. 

Sorry, then.  This kind of threw me for a loop. V

This game is NO PvP game. You have your zones, where you can fight each other. Out of those zones it's "forbidden" to PK another player. But you have the option to do so.

 

Edited by spook

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Posted

That karma system you want mate, your crazy. Either the karma system stay like that or make it less when you kill a player.  And bring megaserver. 

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Posted (edited)

I agree with karma as a punishment for pks, but ^ needs to change, I really don't want to lvl an alt and get pk'ed at lvl 5 by a lvl 50+ player that doesn't give 2 f%@ks about karma and it's punishment.

Quick question, is it possible to toggle PvP on and off?

i'd wish i could answer that :/

i didn't find enything about this ether, and well, i thought that way too... it sucks, that you have to lv. until LV 49 with your main and prepare your other characters, 'til they're ready for a fight. But then you have to calculate everything, what characters you want to play and so on from the beginning, with some time wating  included possibly.

Edited by Eostasium

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Posted

i am a simple guy i just read what people are saying and only use one single word because i am a lazy as Likewise so that i have it out of my mind everything you guys have said really matters as much as everything matters to me alot but yea the sarcasm level is high so i'd say kill the pk's then after that the hunters kill the ones who killed the pk's to eradicate the Pk line and after that the hunters will become the hunted and everytime the hunter kills it's target it will get rewarded by trading done and yea they can only kill in pvp zone's done that is what i managed to read while scrolling through this topic This is a joke

 2016-01-22_3689387.thumb.PNG.8f13c70288c

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Posted

I actually thought you were gonna say  more cowbells...

I was hoping he'd just say "to be released in North America/European Union already" .. I'm playing Russian version and loving the game. Still only level 15 but it's one of the better MMOs I've ever played

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Posted (edited)

 

 

Haaah...

This game is NO PvP game. You have your zones, where you can fight each other. Out of those zones it's "forbidden" to PK another player. But you have the option to do so.

If you do, then you'll get punished. (You'll lose 60k Karma out of 300K) If you've reached -300K Karma, then you'll turn into a criminal. Now every Player that PK's you, will not lose any Karma, but you'll lose items, gems, exp. and Guards (NPC's) will kill you when you're entering a town.

You can get karma back when killing mobs, but that will take it's time. 

If another player tries to kill you, but you're ending killing him in the end, you will NOT lose karma. 

Dying takes 2 % of exp.

 

That said: Why do you turn into a criminal when PK'ing? -I don't want that!

Because BDO DON'T want PK to be legal out of the PVP zones. And you'll get punished for PK'ing.

 

If you'll get killed, report him. It's easy as that. 

 

When you'll turn Lv. 50 with one character, it unlocks the PvP for ALL you characters, regardless of their Lv.

DON'T CHANGE THIS SYSTEM!!! NOTHING is bad about this! Nothing.

 

Only getting karma back should get a little bit faster. 7 Karma points per Mob is too sparse.

Make it 500 or somthing in this direction. (But not too much, else Karma loss will not be enough as punishment later on)

500 karma would mean I need to kill like 60 mobs, that's something you can do in 3 minutes, otherwise I agree

Edited by Koinzell
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