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pm diary PM Diary 2.1 - Party System and Energy Changes

666 posts in this topic

Posted

Oho :)) , nice .. .

 

 

 

 

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Posted

I love this team.

17 people like this

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Posted

nice :)

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Posted

You guys are awesome!

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Posted

Interesting...

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Posted

I just have to say that the clip from supernatural was a nice touch ^.^ cant wait to find out when CBT 2 will start

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Posted

 

Party Play Revamp

As of today, the Korean version has received the revamped Party Play setting which is based on our feedback from CBT1. So far players had the feeling that they were penalized for playing together with friends, as the experience benefit was rather turning into a malus. As we are still preparing launch, the running services will be able to enjoy the new benefits sooner of course. We will see this in our CBT2.

The change as of today will be as follows:

Players in Party

Old EXP

Example*

New EXP

Example*

1

100%

100

100%

100

2

50%

100

60%

120

3

33,3%

100

50%

150

4

25%

100

50%

200

5

20%

100

50%

250

 

 

Thank you, thank you, thank you for making a chart. This will be lovely in the game I assure you. Hopefully this will keep some people from PK'ing people in the early game grind spots so that everyone can have a good amount of exp for leveling. It is great that you decided to add this in early to allow players to help others out in their leveling. I am sure some of the new people to this game will enjoy having more experienced players help them with fighting mobs and helping them understand the skills of their characters.

 giphy.thumb.gif.16168035fa41fffe4cd0b38f

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Posted

Looking sweet :3

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Posted

I love this team.

this

You guys are awesome!

and this

great

 

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Posted

Awesome !

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Posted

More groups for me to pk is always cool.

Thanks!

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Posted

Excellent news, thank you.

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Posted

Lovely <3 and Thank you.

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Posted

this is nice

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Posted

Way to go on the group-exp changes!

 Many thanks--as always-- for listening to our feedback and working with the community to make this game the best it can be!

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Posted

Sweet

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Posted

Great work! :) ur amazing! :)

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Posted

The party EXP revamp looks nice, but what about other issues? Gear enchencement imbalance? PVP, karma and flagging? AH system? The energy potion idea would have it's good sides, but poses another problem at this moment, as it will exactly shift the unused energy towards very few active players able to afford them in bulks, allowing them to create a manufacturing monopoly; with currently working market model and set prices, it's a really risky attempt, that completely doesn't solve the original dillemas and might produce even more issues in the longer run. The energy potion price would have to be controlled by the market, not the game, to ensure stability and for that you need an entirely different, free market model.

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Posted (edited)

Excellent. Thank you. Looking forwards to the next part of the diary! 

The energy idea is certainly interesting, though as already pointed out this raises the concern of players monopolizing it to make money. Curious though:

In crafting presumably you can craft a bed to restore energy. The equivalent of the crafted bed is sold in the cash shop in other regions. Will we still have furniture like that in the cash shop? 

 

 

Edited by Wintersand

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Posted

Thanks all, you're awesome !

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Posted (edited)

Love the changes.

Idk how i feel about the field boss change tho, would prefer to have a karma-free zone around bosses so its more of competition than free loot.

Edited by Saintly

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Posted (edited)

Thank you, thank you, thank you for making a chart. This will be lovely in the game I assure you. Hopefully this will keep some people from PK'ing people in the early game grind spots so that everyone can have a good amount of exp for leveling.

 

I don't think it will stop PK'ers

Edited by Hyuga03
I made mistakes
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Posted

The party EXP revamp looks nice, but what about other issues? Gear enchencement imbalance? PVP, karma and flagging? AH system? The energy potion idea would have it's good sides, but poses another problem at this moment, as it will exactly shift the unused energy towards very few active players able to afford them in bulks, allowing them to create a manufacturing monopoly; with currently working market model and set prices, it's a really risky attempt, that completely doesn't solve the original dillemas and might produce even more issues in the longer run. The energy potion price would have to be controlled by the market, not the game, to ensure stability and for that you need an entirely different, free market model.

He said there will be another diary soon... with those topics covered.. Read the whole thing... D:

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Posted (edited)

Awesome stuff to hear thanks for keeping us informed <3

Edited by CellularTheory

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