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PvE Hopes & Dreams


111 posts in this topic

Posted

As you can see, most of the PvE players here understand the nature of BDO and understand how PvP and PvE are intertwined in this game. In this game, one component needs the other and together they go to form a unique experience. If you're here just because you like the graphics, I would suggest you consider twice before asking for things that would remove the uniqueness of the game and make it like any other game out there. You have as many PvE only game as you want, do not want to change this one because you want to play it since "you like the look of it".

I would love to see pretty much all of the suggestions here implemented (beside instancing, no instancing in an OW game), as they would create a better experience for both playstyles.

Well there are many things I find unique in this game, but not perhaps the same ones as you do. Please don't try to belittle my opinion. We are all giving our opinions here. And I don't have problems with PvP in general, just don't understand what's so cool about being able to gank people. Also if they are doing flagging system that prevents you from getting the same xp or loot from PvE enemies when you are not flagged for PvP, makes no sense to me. 

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Posted (edited)

Well there are many things I find unique in this game, but not perhaps the same ones as you do. Please don't try to belittle my opinion. We are all giving our opinions here. And I don't have problems with PvP in general, just don't understand what's so cool about being able to gank people. Also if they are doing flagging system that prevents you from getting the same xp or loot from PvE enemies when you are not flagged for PvP, makes no sense to me. 

When ones opens with "I will buy the game because I like the graphics" and then wants to change completely how the game works for it to suit what they want (without showing any understanding of what the PvP players want, since no one wants free ganking) that frankly sounds just like a whim. You will understand that there are people who have been following this game for years, and most understand that the game is not self sufficient if split in two. The game was designed with strict interaction between PvE and PvP, with one leading to the other in a really good mix. No ones wants free ganking, but a few. The same way, no one wants PvE only, but a few. I am not trying to belittle your opinion, just explaining to you how this game is designed, since it clearly can not sustain itself if you split servers. Feel free to browse around and read other people's opinions, you will find that 99% agree on that.

Seems like the PVP players are highly hostile towards the PvE players in a way that makes little sense. The game cannot subsist purely on PvP players, there aren't enough of you. At all. They should give tools to both groups yes, but the real money they'll get is from the hordes of moderate to casual PvE gamers. The fact of the matter is that more money for this version benefits everyone, and it's just kind of fact that of the pool of potential western customers, the vast majority are casual or PvE players. They know that, and will likely cater the game to it. I'm not 100% sure why people are so up in arms about it all though, there's...quite a bit of pvp content available in the game it seems. They honestly just aren't catering to gankers and griefers, and really? No one cares about those people but themselves.

Also not sure if you were referring to my post, but I'll answer anyway. Many of those PvP players don't really have anything against adding more PvE, as long as it is coherent with the type of game BDO is, namely open world with sandbox elements.

Edited by insert_brain
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Posted

When ones opens with "I will buy the game because I like the graphics" and then wants to change completely how the game works for it to suit what they want (without showing any understanding of what the PvP players want, since no one wants free ganking) that frankly sounds just like a whim. You will understand that there are people who have been following this game for years, and most understand that the game is not self sufficient if split in two. The game was designed with strict interaction between PvE and PvP, with one leading to the other in a really good mix. No ones wants free ganking, but a few. The same way, no one wants PvE only, but a few. I am not trying to belittle your opinion, just explaining to you how this game is designed, since it clearly can not sustain itself if you split servers. Feel free to browse around and read other people's opinions, you will find that 99% agree on that.

Maybe I didn't explain my self enough. Saying I like the look of it was a figure of speach. What I meant is that like the way the world looks, the graphics, the combat, the housing, the crafting and the lore etc. Also I've been waiting for this game a long time as well. I even played a bit in Japanese server to test how it plays. So no, me wanting to play this game is not a passing whim. I am speaking up to say what I would like to see in the game, because I care about the game.  I want to play this game, I want to enjoy playing this game and I do wish that the developers will make decisions that will also make the game a success in the long run as well. 

Also this thread is for PvE dreams, so that was what I would like. I do believe it's up to the developers to then make the decision based on what people wants, both PvE and PvP players. Yes, I don't know what PvP players want from this game, but it's not up to me to try to balance it either. Though, in my opinion what would it hurt your PvP experience that I would be playing in a non-PvP server? Unless it's about getting kills from ganking me... I don't understand. As they are saying we are not having a mega server anyhow, why would it be such a bad thing to have different server for people who like different things? 

I know, most PvP players don't like ganking either, I wasen't saying you would. I was making a point that if in the end it is possible to gank,  people do it. And THAT will drive away people that get fustrated with that. 

I am also thinking that there is a lot more people wanting to do just PvE than few. I also think, these people are not as vocal here in the forum, which is one reason I wanted to say my opinion out loud. 

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Posted

The successful PVE games I have seen had several key factors.

1. Power progression - Your character becomes more powerful as you progress through the PVE content. Progressively harder dungeons with more powerful loot rewards.

2. Gathering Place - The game has a central gathering place for PVP and a Gathering place for PVE these are separate and have separate chat channels.

3. PVP and PVE Gear Equilibrium - Both gear sets should have equal value to the player but slightly different stat focuses. This means you can PVP to get better at PVE and vice versa.

4. Player Focus -  The player base is focused on certain content and has a common goal. This could be the current high tier PVE content or a dungeon of the week. This focus gives players a common goal that can change or advance.

5. Successful games do not have a PVE que system - A que system allows for anti-social game play. It prevents the formation of a community and personal reputation and achievement. It also dumbs down content to the lowest level not requiring team work.

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Posted

FF14 defies that queue system arguement, as does SWTOR, and both are rather sucessful. But this game is obviously catered towards more hardcore or "realism" style of play. I agree on the rest, though the meeting place thing is not entirely necessary. The main things missing from this game are endgame dungeons for pver's should they wish to cater to pver's. I'm wondering where the actual priorities are for the Dev team, it would be nice if they'd make a strong statement on that, because dividing time between pve and pvp equally slows both.

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Posted (edited)

I would like a separate PvE server. I like the look of Black Desert and will buy the game because of that. I know that PvP is part of the game, I would just wish that it would not be forced up on me if I don't want to take part in it.

If the PvP and PvE is mixed together and I get killed by gankers while trying to quest, I would probably quit the game quite soon. Ofcourse no-one need to shead tears of me leaving.. problem is if I leave, I stop spending money in game. And I would think there are many like me. So if the developers are wise, they will set up a non PvP server and let us play our PvE and fashion games (=buying all the pretty costumes from the shop) in peace. Good PvE content that preferably would scale to the amount of people doing it would be great as well. 

I think that Daum would be passing up an opportunity to make quite a bit of money if they overlook the PVE community's buying power. A lot of us are starving for a graphically beautiful game that is PVE oriented (or at least truly PVP optional worldwide even while sailing unlike ArcheAge where there are PVP free "Zones" except in open waters where it's always PVP). If it takes shoehorning in PVE story elements that fit the lore, I'm ok with that. I'm ok if there are no story changes at all. 

I'm the type who has multiple characters/classes (at various levels) going at one time because I have the attention span of a gnat. No seriously, I have no idea what I want to do until I log in and look at my characters. I CANNOT level a single character to max only. I've tried and I just get bored to tears. The consequences (to me) of that is I spend way too much money in the cash shops or in the AH for my instant army of characters. But that's where we all (pvp and pve communities) benefit as I have a LOT of disposable income to spend in a game I like. And if I like a game, I stay for years. Just ask NCSoft or Trion or Sony or Blizzard or Turbine.

All Daum would have to do is open ONE server that is PVP RP optional (meaning: unless you are flagged for PVP you cannot be attacked anywhere in the world even in open water unless they are NPC pirates <3 would LOVE that). Make it limited at first, say...2000. If the metrics aren't pointing in the right direction, no harm no foul. At least they tried it. But if it looks like there is a demand based on the metrics, expand it another 2000 and so on. I would switch to a Buy-to-Play model for such a server if it was an available option (ala FFIV). Granted, it wouldn't have the end game raids and stuff at first but I'm not a hard core raider anyways. Give me a few dungeons at levels 10, 25, 35 and 50, BAM hunts, caravan escorts, crafting quests for rare ingredients and some world events and I'd be fine. xD

TL;DR: Daum should do diligence and have a PVP optional server on a trial basis to see if the interest is there.

Edited by Fan Bing Bing

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Posted

There is a PvE Storyline already, do quests.

There are open-world dungeons, and apparently there will be a 100 floor dungeon in Valencia.

PvE-ers have everything they need, in a PvP game.

PvPers usually don't get PvP in PvE games, so be satisfied.

Your posts always crying about others games are so Weak. If you like PvP it's ok but why i have to don't get my favorite content cuz of the justpvp cryers? A great MMO requires PvP and PvE well combined, if not, their lifetime is always soooooooooooooooo short.

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Posted

Your posts always crying about others games are so Weak. If you like PvP it's ok but why i have to don't get my favorite content cuz of the justpvp cryers? A great MMO requires PvP and PvE well combined, if not, their lifetime is always soooooooooooooooo short.

This is true. PvP needs PvE to give a cause to start PvP.
What my post from November 6th was about is that most games happen to focus on new PvE content rather than PvP. 
We might see true, instanced dungeons at some point, but in addition to that I would also like to see new PvP content.

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Posted

From what I have been seeing mobs are not all that difficult Solo let alone while in Parties once players learn how to play said class. Would love to see the Difficulty Increased and Stronger Combat Mechanics regarding the AI. Would rather not the game be too easy for people. Especially when you are able to Solo everything without worry too much. Would like to see partying with other players encouraged that way it is not so much an individual experience (No real need for other people while questing and killing mobs).

I asked this to PM Balsazar:

 

  On 27-11-2015, Jeasy said:

Props for listening to the community!

Can there anything be said about the PvE difficulty and AI in general, or if it's being considered at all? Hopefully getting a response. Thanks in advance. 

 

Jeasy

PVE difficulty was already increased for Alpha. We will continue with that setup for now and wait for a broader feedback afterwards.

AI will not be touched unless it is planned for Korea, as that would affect all services at once.

^These two sentences above was his reply. So there will still be increased difficulty in the way of speed and strenght I guess.

 

^Jeasy

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Posted

I asked this to PM Balsazar:

 

PVE difficulty was already increased for Alpha. We will continue with that setup for now and wait for a broader feedback afterwards.

AI will not be touched unless it is planned for Korea, as that would affect all services at once.

^These two sentences above was his reply. So there will still be increased difficulty in the way of speed and strenght I guess.

 

^Jeasy

Hey man, good looking out. Makes sense that changes to AI cannot happen without it also be planned for Korea. I am hoping that mobs properly scale and continue providing a challenge when leveling 1-50. I am fine with Soloing sometimes, but I want the game to actually be difficult at times.

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Posted

Hey man, good looking out. Makes sense that changes to AI cannot happen without it also be planned for Korea. I am hoping that mobs properly scale and continue providing a challenge when leveling 1-50. I am fine with Soloing sometimes, but I want the game to actually be difficult at times.

Yeah we can only really hope that whatever they have planned for actual dungeons/raids is where they're putting all their AI development time into. It'd be terrible if it stayed mindless.

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Yeah we can only really hope that whatever they have planned for actual dungeons/raids is where they're putting all their AI development time into. It'd be terrible if it stayed mindless.

I am afraid when it will only follow the koreans(who seem to be mind numbing since they originally requested it to become easier) it won't get (OW) dungeons/raids or anything like bosses with a nice dynamic and fluid AI. 

 

^Jeasy

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Posted

I will throw my 2 cent in as well. I'd love a PVE server or a RP PVE server. I think it would not take away from the PVP focus, and why not give others what they want. I also think some kind of guild PVE quest system would be unique. where a guild can get specific quests leading to some epic confrontation with a specific world boss. That'd add some spice to things.

Also, fluff emotes. Like the soon to be implemented /walk, perhaps a /sit as well?

And unlock the gender locked classes perhaps? 

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Posted

I will throw my 2 cent in as well. I'd love a PVE server or a RP PVE server. I think it would not take away from the PVP focus, and why not give others what they want. I also think some kind of guild PVE quest system would be unique. where a guild can get specific quests leading to some epic confrontation with a specific world boss. That'd add some spice to things.

Also, fluff emotes. Like the soon to be implemented /walk, perhaps a /sit as well?

And unlock the gender locked classes perhaps? 

Your a Newbie alright :D You can sit already, just not everywhere. And most classes already have their other gender version.

When it comes to separate PvP from PvE, it' s a hard question, to much people discussing that everywhere, lets refrain from talking about it here.

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Posted (edited)

 

I would really enjoy shared housing like someone mentioned. EQ2  had that and I really liked it.

 

But what I really wanted to see were horse quests. Missions, quests, and tasks oriented toward bettering your mounts or using them to get stuff done! Not just glorified speed boosts with potential for one flyby smack. I've never seen a game do a good job of engaging the player in mounted combat. (Ok, I've seen ONE) But I would love to have a reason to do more with my horse. A good stallion or mare should be an advantage/useful, not a speedy meatbag.

^ THIS. I am IN LOVE with the horse system in BDO. I haven't hit level 50 yet (I'm 40-something) because I've been spending most of my time with the horses (and I've been playing for about 6 months mostly on one character!). Of all the cheesy, girly, horse-related games I've played as a kid, BDO far surpasses this in time, practicality, and ability. It is purely amazing and easily my favorite part of the game.

Mounted combat is a thing in BDO, and it's done quite well, but I think the Ranger benefits the most from it. It still feels a little clunky, but hey, you're on an animal, not your own feet. 

And I wholeheartedly agree that having horse quests would be amazing. They could gain some XP from it, possibly gain some skills, and even more bag space. I'd love to see the possibility of different quests earning the horse used to complete the quest a specific trait. Want a speedy horse? Go through the speed quests. Want a slower horse with a ton of bag space? Go through the carry quests. Want a horse that aids your combat? Go through the combat quests. These unique quests might take up a "special" skill slot, not allowing the horse to be a jack-of-all-trades, so every horse is unique and specializes in one area.

What I would love more than any other quests, especially as a Ranger, would be horse-combat quests, and I don't mean the Q-rush ability. I mean at the end of the quests you gain skills that expand upon the two-rider, side-step, quick-falter, and quick-boarding skills, and the forward and rear-kick attacks, plus maybe other fast-attack horse skills to knock back enemies. 

Horses I think should be able to carry more than they do. I mean, come on, as a player, you can carry an ungodly amount of rocks, logs, and armor at the same time, but your horse can only carry a few things. If horses are to be more useful, they should be able to realistically carry a lot more, including in allowed weight, possibly based on the tier or the level of the horse (or even skills it earned through questing).

Horse following would be great too, especially for guild quests that require a lot of running around and gathering a certain thing. Getting on my horse and getting off all the time cuts into time I could be gathering, but I want my horse always nearby, too. And in that case, if I run into a zone with my horse following where the enemies attack my horse, the horse might start rearing, neighing, or prancing side-to-side to warn me of the zone. I realize the horse whistle kind of allows your horse to follow you, but I would really enjoy auto-following, which could be a skill or a new horse whistle item.

The horse should be able to learn to defend itself, too, so I can do something nearby without keeping one eye on my horse and one eye on my gathering. It doesn't have to even dish a lot of damage, but dangit, knock back enemies so I can get there in time to save you!

In real-life, horses are amazing swimmers, so I was a little baffled when I found out that horses die in water. While I understand the limitations of the game shouldn't allow a horse to swim to an island, they should at the very least swim really slowly. Then it's an annoyance when the horse hits water rather than a huge cut into your silver and the decrease of the horse's value. However, I am really glad that you do have the ability to revive your horses and that it does cost so much. I just think that when a horse hits water, it swims a lot slower than you do, so all you want to do is turn the horse around and get back on land.

One thing I found frequently annoying was the horse getting stuck on the auto-path, but I'm not sure there's a fix for this, as it happens to characters and NPC's sometimes, too. As I am obsessed with leveling horses, I leave the game on overnight, making sure to check the path before I go to bed. But when I come back in the morning, the horse is stuck on a fence! It'd be nice if the horse had an auto-jump when it got stuck on auto-paths, which could also be a new skill (but like I said, I don't know if this can be fixed as a whole).

Your horse should be an asset to you, either in speed, bag space, or mounted combat, or all at once, not as a "speedy meatbag" that can be exchanged and easily forgotten about. This would make horses all the more valuable and encourage more players to train them rather than just buy and sell them all the time.

 

Hi there

I'm not into combat in games that much, though i'm glad its there for those that do like it. For me though its the crafting, farming, house building, guilds, and interaction that I like. Occasionally I will take part in combat but only as a healer. I've been playing mmorpgs from the beginning pretty much and  my views and likes have never changed. If there are PVE servers that's the ones i'll choose.

I've been waiting a long time to see games that cater to my type of playstile at all really, but they are starting to be included more and more but slowly and only seemingly in the Asian games.

Chiefarchon has almost perfectly summarized my style of play too, with the only difference being that I play rangers. The noncombat, crafting, and animal/pet/mount aspects of games have alway been my favorite.

I want to be able to build and decorate a house to my liking, which I can do in BDO; in fact, my favorite aspect of this I've seen in BDO is that every house space has a unique shape that accounts for the shapes and spaces around it. This is possibly the most immersive part of houses in BDO and any other game in my opinion, since it makes it feel as though it's a part of a bigger world rather than instancing to a house space with no feel or sight of the world around you.

 

edit: ability to flag yourself for NONE pvp. too often you just want to relax and pve and constantly have to pvp, ending up pvping more than pveing and all you wanted was to pve. which is a plague.

I would LOVE to be able to be flagged for no PvP whatsoever. My only concern is guild sieges where every player, including PvE'ers, is needed at those times. It'd be nice to see that even if players can flag out of PvP, it's null only during guild sieges, encouraging every player to fight for their guild. I know that good games need a delicate balance of PvP and PvE, too.

I really hope to see huge world bosses, with deep strategies and with the risk of pvp while fighting :)

While players should take risks as a challenge, including the risk of being PK'ed ...

I'm looking forward to pking soo many PvErs that it isn't funny. I want to warn some of you right now!

... it is for THIS ^ reason that the risk of senseless PvP isn't fun. (Not to mention it would be wise for most PvE players to join up with a guild)

Edited by Dragonfly
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Posted

 

^ THIS. I am IN LOVE with the horse system in BDO.

............

... it is for THIS ^ reason that the risk of senseless PvP isn't fun. (Not to mention it would be wise for most PvE players to join up with a guild)

Loved that post, pretty much sums up my feeling as well! +1 ^_^

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Posted

This is my only issue. As an mmo player I have been looking forward to this game for years and now I feel it is out of my grasp. I want to pre-order a pack but one thing is stopping me. Since everything is open world does that mean after the PvP level is reached does that make you a target for pvp farmers?  I just want to play the game, no pvp and if thats the case I might as well stick to blade and soul....

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Posted (edited)

This is my only issue. As an mmo player I have been looking forward to this game for years and now I feel it is out of my grasp. I want to pre-order a pack but one thing is stopping me. Since everything is open world does that mean after the PvP level is reached does that make you a target for pvp farmers?  I just want to play the game, no pvp and if thats the case I might as well stick to blade and soul....

This is kind of the case, but the way the karma system works, most people think twice about PvP farming. As it stands currently, after five player kills, said player's karma is severely dropped and is then attacked by nearby city guards. Other players are able to know who these negative-karma PvP'ers are by their red character name and that the character becomes red, too. However, these red-PvP'ers are able to be "free killed" by any other player and that kill won't affect the other's karma; think of this like self defense.

Pet dogs are really useful for warning the player of nearby PvP'ers like this. If you are a part of a guild, being PK'ed would incur the wrath of your guild (provided they are a well-built guild). 

So, yes, you still need to be wary, but PK'ers will have a harder time than PvE players. After playing the Korean beta for about 6 months, I have seen a total of 2 PK'ers with red names, and they were scampering away for their lives. 

 

EDIT: In the Korean beta, there is a Black Spirit quest that gives an item (that was once translated as "Ancient Light"; not sure if this is still the name) that is used to summon a boss. Once activated by right-clicking on it, it allows you to level further and be open for PvP. If you don't activate it, you can no longer level your character (skills still level), and you won't be flagged for PvP. I'm level 41, and I haven't recieved this yet, so it must be around the later 40-levels.

However, I've heard that the NA/EU closed beta is going to have this quest around level 30, but I'm not sure if this will only be for the closed beta(s) or permanent. 

So the choice is yours.

Edited by Dragonfly
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I hope they have community leaders monitoring posts on their forum. I would like put my 2 cents, because as much as I love PvP, there is something about playing with friends in a guild/party environment against difficult NPCs that provides great satisfaction from cooperation that allows players to come back to the game. I hope something gets implemented, as I would like to make my pre-order, but some aspects of the game like this prevent me from doing so. 

My hope:

My hope is to have some area or dungeon provide a series of fights that focus less on the amount of enemies you have to kill, but the quality of the fight. This game has huge potential to provide the monsters that have set number movements (and some surprises) that players can adapt to during various phases in the fight. I am drawing from the influences of Monster Hunter/Dark Souls as I wonder if this community feels the same. How amazing would it be if you were able to skillfully dodge, block, and avoid moves correctly from the monsters and then take advantage of some of their over committed attacks with your friends in a game as beautiful and combat driven such as this. I feel like this would provide the best PvE experience possible as there isn't a holy trinity(tank,healer,dps) in this game. What I hope is that there isn't a set traditional way of facing each boss. I hope there will be a dynamic banter between a series of mobs that need to be killed before the boss that affect the type of fight you get at the end. The simple kill X groups of mobs before the boss is archaic and traditional. Some RNG events that applies to certain mobs should be triggered under certain conditions, therefore allowing an event to happen. However, it can also be preventable if the quality of the group is good enough, or allowed to happen for more rewards. That could in turn compound another event that affects the player's end dungeon experience. This would place a heavy hand on players ability to communicate, and notice their surroundings in order to work together to complete a dungeon. No bunny hopping, charging in, rounding up,  AoE, and rinse repeat bullsh*t.  

My dream:

My dream would be to have a world event from some kind from some kind of prototypical opposing force that threatens the destruction of world. These events would be triggered by certain check points as players band together and help in objectives (certain farm/kill objectives then turning them in). Such that, our community would be preparing for the looming chaos and need to stock up on resources. This allows lower level players to also do some side quests that acquire resources to the cause without detracting from higher level ways to get to an objective. What I would love to see is the world events unfold (environment changes/new events unlock) as the players are able to finally reach world objectives, essentially giving off the impression that each side is amassing resources against each other until the breaking point where a certain area/dungeon unlocks and the power struggle between the two sides commences. This would be my dream to be able to feel immersed to a cause/story line with my guild members/friends/party members. Again, this should be done with quality enemies as stated in my hopes. 

TL;DR:

Hope: More Monster Hunter/Dark Souls feel type enemies.

Dream: More dynamic world events. 

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Posted

Baby steps. I agree with the lore being detailed and in-depth would be great but overloading too much PvE features would see them have their potential quality dive. I hope when I start the PvE is good enough and that (admittedly sooner rather then later) they start introducing more PvE goodness that keeps it engaging (same for PvP too even though that's not quite my thing).

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This is kind of the case, but the way the karma system works, most people think twice about PvP farming. As it stands currently, after five player kills, said player's karma is severely dropped and is then attacked by nearby city guards. Other players are able to know who these negative-karma PvP'ers are by their red character name and that the character becomes red, too. However, these red-PvP'ers are able to be "free killed" by any other player and that kill won't affect the other's karma; think of this like self defense.

Pet dogs are really useful for warning the player of nearby PvP'ers like this. If you are a part of a guild, being PK'ed would incur the wrath of your guild (provided they are a well-built guild). 

So, yes, you still need to be wary, but PK'ers will have a harder time than PvE players. After playing the Korean beta for about 6 months, I have seen a total of 2 PK'ers with red names, and they were scampering away for their lives. 

 

EDIT: In the Korean beta, there is a Black Spirit quest that gives an item (that was once translated as "Ancient Light"; not sure if this is still the name) that is used to summon a boss. Once activated by right-clicking on it, it allows you to level further and be open for PvP. If you don't activate it, you can no longer level your character (skills still level), and you won't be flagged for PvP. I'm level 41, and I haven't recieved this yet, so it must be around the later 40-levels.

However, I've heard that the NA/EU closed beta is going to have this quest around level 30, but I'm not sure if this will only be for the closed beta(s) or permanent. 

So the choice is yours.

This is really useful information I haven't found anywhere else!  Thank you for the informative reply!

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pve content is the only thing that will make me go from Wow to Black Desert, im mostly a pve type, but i do like occasional pvp. This December beta might change a few things, i hope to be chosen to participate so i can make my mind on what's next.

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Some changes to PvE would be nice, but I'm going to point out that many of the things people "want" implemented in this thread are in the game. Yes, PvP is a large focus, but there are other options - fishing, trading, gathering/crafting - that are very worthy of your time. Depending on how it plays out, if we NA/EU players are loud enough, maybe we'll get an option to "hire guards" for trading caravans.

Not to sound salty (OK I'm really salty), but please don't try to make BDO like GW2. Please please please please please! There's a reason that game is dying a slow, agonizing death.

(Have I said "but" enough? I don't think so. "But but but!".) B|

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Some changes to PvE would be nice, but I'm going to point out that many of the things people "want" implemented in this thread are in the game. Yes, PvP is a large focus, but there are other options - fishing, trading, gathering/crafting - that are very worthy of your time. Depending on how it plays out, if we NA/EU players are loud enough, maybe we'll get an option to "hire guards" for trading caravans.

I really like this idea, and it's not one I've heard before. I can definitely see this, if implemented, becoming really helpful to protect from more than bandits, like PvP between cities.

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Some changes to PvE would be nice, but I'm going to point out that many of the things people "want" implemented in this thread are in the game. Yes, PvP is a large focus, but there are other options - fishing, trading, gathering/crafting - that are very worthy of your time. Depending on how it plays out, if we NA/EU players are loud enough, maybe we'll get an option to "hire guards" for trading caravans.

Not to sound salty (OK I'm really salty), but please don't try to make BDO like GW2. Please please please please please! There's a reason that game is dying a slow, agonizing death.

(Have I said "but" enough? I don't think so. "But but but!".) B|

Anything GW2 related should be deleted by an automatic detection system. :P I dislike the game with a passion. Altho I have invested 400h into it - can't get into the game, just can't. GW1 was better by a large margin. 

- Jeasy

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