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Dodge Mechanic


3 posts in this topic

Posted (edited)

In brief: what exactly does dodging do in BDO?

To elaborate: my background is mostly gw2, where dodging is quite uniform along the classes and very transparant: it gives you full immunity (for 3/4 of a second I believe) along with moving you. Additional effects can be added via traits but are mostly minor. Usually, you can only dodge twice in a row and the normal regeneration rate allows you to get a new dodge every 5 seconds. While builds abusing doding existed in the past, they have been heavily nerfed.

In comparison, dodging in BDO can be spammed almost indefinitely: you can dodge from the getgo 5 times in a row I believe (more on tamer) and the regeneration rate is so fast that your full bar refills in something like 7-8 seconds (so you get a new dodge every 1,5 seconds or so). Now I know that for sorcs dodge DOES give full immunity (the most common reason for the complaints concerning that class), while apparantly tamers also get some immunity frames - though shorter duration it seems (?). But what EXACTLY does it do for the other classes? Nothing at all apart from movement? Superarmor? Is it for every class different in PVE to PVP? There is no official information anywhere to be found - which is staggering since this is the one mechanic essentially spammable by every class.

Edited by Cookie van Snott

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Posted (edited)

Dodging varies from class to class.

Berserkers have a side-slide/step that allows them to flank (sort of) enemies. It's extremely useful as it allows them to pass through other players/mobs and avoid the collision, useful against warriors/valks and world bosses when you need to bail. Oddly, it can avoid damages from mobs, but can easily get cc-ed out of it by players (while in sliding animation).

Rangers on the other hand is pretty shit unless it's the ultimate evasion in which you can animation cancel for extremely quick movements. The regular dodge on a ranger is shit and useless since it's slow and the animation is too long, leaving you too open for enemy gap-closers (talking about the jump twist from side to side, and the back flip). Edit: the regular evasion is useful when you want to continuously use shotgun.

These are just two examples I know.

Edited by Ayiko

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Posted

Great Q. Dodging (Shift + a/d/s) does absolutely nothing for Wizards. If a Wizard tries to dodge that is when you attack since the distance of the dodge remains inside all enemy AOEs and itdoesnt give any iframe/evasion/superArmor during. 

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