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Allow trading or sale to guild members.

23 posts in this topic

Posted (edited)

Let me start by saying that as much as not being able to openly trade between players is irritating, I DO understand that it's really the only way to prevent gold sellers.

However, this lack of trading means that aside from GvG (which isn't implemented yet), guild skills (which can be offset by gear, gems etc) and guild quests (which only serve to fill the guild coffers and gain the previously mentioned skills), there's no reason to be in a guild at all.

I'd love to be able to make Grunil pieces and hand them to my guild mates, for example. But I can't, not without the risk of a market bot sniping the listing. 

My proposal, is to allow trading between guild members. If gold sellers joining the guild, offloading, then leaving is a concern, then maybe place a time restriction on it so that you can only trade once both parties have been in guild for 7 days. 

If straight trading isn't an option, then perhaps the option to SELL directly to a guild member. It could work the same as a trade (walk up to them, select the option) but instead of just handing it over, the recipient is charged the low market price, and the seller gets charged the same taxes as the marketplace takes. If items are going both ways, then the difference is calculated, and transfered accordingly (similar to the way vendors work in Bethesda RPGs).

I believe that either of these systems would improve quality of life for guild members, whilst still preventing abuse by gold sellers and scammers.

Edited by guska
Typo
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Posted

how about you make this but make the other member pay for the armor? So if you want to give the armor to them the have to pay a sum to you so gold sellers wont find a way to make money trough this system. Lets say player A trades with player B and players A items are worth 5mil then player B has to pay tax or has to pay player A a sum of money. I dont know how this should be done but it doesnt promote gold sellers to make money using this method

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Posted

how about you make this but make the other member pay for the armor? So if you want to give the armor to them the have to pay a sum to you so gold sellers wont find a way to make money trough this system. Lets say player A trades with player B and players A items are worth 5mil then player B has to pay tax or has to pay player A a sum of money. I dont know how this should be done but it doesnt promote gold sellers to make money using this method

Yep, that's my second suggestion. 

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Posted (edited)

I totally agree to this. Not being able to trade at least with  guild members takes a lot of the MMO feeling out of the game.

Edited by Muggi

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Posted

Agree trading between guild should be possible, at the moment guild members are trying to put stuff on the aution house with the other member of the guild waiting for it to list to grab it before someone else at the market gets it :( its a bit hit and miss but the only way to share stuff between guild members when people have items they no longer need and want to sell it to another member of the guild.

 

Maybe an option when listing something on the market like with horse breading you can say "only for me" why not "only for guild" ? Just a though.

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Posted

I like the ideas you are offering right here, but I still can notice a niche for gold sellers to rise. The thing is that some of the items are so hard to get (e.g. liverto, kzarka weapons)  that it makes them even more valuable than the price in AH cause of its rarity. Gold sellers may ask some irl cash for a certain item to be sold for a certain person. No matter if there is a cooldown in Guild or not. 

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Posted

Agree trading between guild should be possible, at the moment guild members are trying to put stuff on the aution house with the other member of the guild waiting for it to list to grab it before someone else at the market gets it :( its a bit hit and miss but the only way to share stuff between guild members when people have items they no longer need and want to sell it to another member of the guild.

 

Maybe an option when listing something on the market like with horse breading you can say "only for me" why not "only for guild" ? Just a though.

Exactly, it's very hit and miss. We have a guild member farming for a particular gem, and the loot fairy hates him. Another guild member has had 3 drop in the last week, but all have been sniped before the other guy can grab them.

"Only for guild" would work, I merely suggested a face to face transaction as I was thinking about the trade window at the time. 

I like the ideas you are offering right here, but I still can notice a niche for gold sellers to rise. The thing is that some of the items are so hard to get (e.g. liverto, kzarka weapons)  that it makes them even more valuable than the price in AH cause of its rarity. Gold sellers may ask some irl cash for a certain item to be sold for a certain person. No matter if there is a cooldown in Guild or not. 

I see what you're saying, but that would then require the cooperation of not only the GM, but also the Guild Directors. That's potentially a lot of opportunities to get caught. 

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Posted

no-trade-hi.png

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Posted

54872738.jpg

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Posted

no-trade-hi.png

54872738.jpg

So you don't want to be able to help your fellow guild members in any meaningful way?

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Posted

estoy de acuerdo con ello. permitir a los miembros de guild hacer comercio entre ellos, es una muy buena idea..

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Posted

I totally agree to this. Not being able to trade at least with  guild members takes a lot of the MMO feeling out of the game.

No it does not, stop telling yourself nonsense. Player trading will kill this game instantly.

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Posted

No it does not, stop telling yourself nonsense. Player trading will kill this game instantly.

See my thread that has a way to fix that without really killing the game: http://forum.blackdesertonline.com/index.php?/topic/80724-proposal-for-new-trading-system-on-top-of-marketplace/ 
Though on this topic itself, plainly only being able to trade within the guild itself shouldn't even be thought of. Might as well rename guilds as "Merchant Exchange". Though you mention that players can buy from another guild member using minimum market price, next step you'll be getting is: "Let us trade with people that aren't even part of our guild with the same system". So just skip to the latter step immediately

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Posted

Firstly, BDO is an excellent game for many MMO players looking for different things and for me personally just something different seems to be satisfying the hunger for a new MMO. The game is pretty solid in all aspects but I feel a few tweaks would make a better playing experience.

1. Option in inventory for delete all , without having to select maximum amount. This is so commonly used its a bind to keep selecting maxim amount ect.

2. Player and mount stamina visible on the map screen, to have to keep swapping to see these is a bind.

3.The game resticts you with equipping things, using the cash shop ect when in a certain mode ie mounted / unmounted, Being able to conduct all activities without being restricted by what mode/stance youre in would be helpful

4. Increase the durability on fishing rods and or include permanent rods, and time needed to sell fish to trader, afk fishing can become a bit redundant if you have to return to trade every hour or so without loosing money.

5. better pet food food needs to be purchasable from stables, normal feed to a tier 5 pet is just not worth using/also an easier way to craft pet food thats better than stable purchased food.

6. Horse race stadiums and systems so guilds can compete fairly with certain tier horses. AND have a reward system, ie you pay silver to enter and win pot if you win.

7.Yes we have an open world that is sand box, and we do have a few sub terrainian caves, I would suggest implimenting a dungeon system for those that want to group and go dungeoun crawling. Having a location where you can turn up with 2-5 members, game calculated average level of the group, and you input an time for the dungeon crawl, the game then randomly generate a unique dungeoun, with monsters calculated from grouped levels and an option for easy, normal, hard, extreme. This will provide a unique experience every time and possible loot drops to aid in the normal game.

8. Hunting? limited but needed

9. Fighting pets for all classes to adventure with AND/OR compete in pet games. ala pokemon

10. Fun Event system, so people can compete fairly ie an arena where players can attack monsters to the death of the player and get ranked ect.,

11. Panning for gold system overhaul, currently the system for getting alluvian gold just isnt profitable. Having the option to get equipment, scout and pan for gold as a source of income could be fun.

12 World Bosses where are they?

13. More underwater advenring, locations monsters loot

Im aware of new underwater implimentations for future patches,

14 better chance for tier 7 horses mating tier 6 lvl 30 horses.

Hope this helps..

Gandolff

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Posted

 

So you don't want to be able to help your fellow guild members in any meaningful way?

im helping them, we play together :) but no trade!

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Posted

No it does not, stop telling yourself nonsense. Player trading will kill this game instantly.

Honestly, for me it does. Combining forces, abilities and knowledge as members of a guild in order to achieve certain goals for the individual member is a huge part of what defines a guild, in my opinion. Sharing crafted items, raw materials etc belongs to this as much as grouping up for grind or levelling. But that´s just my humble opinion after more than 10 years of playing MMOs. I can see that the developers of this game are trying to protect the game from goldsellers, but at what cost? I really love this game but there is certainly potential for improvement.

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Posted (edited)

Only way this would work:

  • Trade limited to only within the guild, among guild members who have been active in that guild for more than a week.
  • Can only be used on final products, not resources.
  • Price is automatically set to minumum market selling price. Tax rate remains the same.
  • Once sold, item becomes bound to family and has no merchant sell value.
  • Every listing for the guild would still count against your own normal listings and still have the same listing fees and time constraints.

 

Anything other than this can be exploited by botters, goldsellers, or others. It would still allow the trading of highly sought after items, and would subsequently keep the value of these items higher, without killing the demand for more common items. Tax rate is the same so that it is not used as a way to transfer gold between members, and so that it remains as a way for silver to exit the economy. Items being family bound means that it is only intended for a single transaction, and that it cannot be resold as a way to transfer money between members. This still allows people to sell things to their guild, still allows keeping rare things between the guild, but means doing so at a greater loss than selling normally.

Edited by Burlsol

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Posted

i have an idea i would like to drop on to this list. what if they allowed trading between guild members if both had been in the guild for 30 days? (or set some other limit)

would this be a good way to stop gold sellers from abusing it etc? you can only trade with members of the guild who have been in the guild for at least 30 days, and you have to be in the guild 30 days yourself before you can do this. who is gonna contact a gold seller, buy something, join their guild, and wait 30 days to get it? honestly would like to know if people can see a way to abuse this, maybe it would help if this could happen?

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Posted

Only way this would work:

  • Trade limited to only within the guild, among guild members who have been active in that guild for more than a week.
  • Can only be used on final products, not resources.
  • Price is automatically set to minumum market selling price. Tax rate remains the same.
  • Once sold, item becomes bound to family and has no merchant sell value.
  • Every listing for the guild would still count against your own normal listings and still have the same listing fees and time constraints.

 

Anything other than this can be exploited by botters, goldsellers, or others. It would still allow the trading of highly sought after items, and would subsequently keep the value of these items higher, without killing the demand for more common items. Tax rate is the same so that it is not used as a way to transfer gold between members, and so that it remains as a way for silver to exit the economy. Items being family bound means that it is only intended for a single transaction, and that it cannot be resold as a way to transfer money between members. This still allows people to sell things to their guild, still allows keeping rare things between the guild, but means doing so at a greater loss than selling normally.

I would be happy with that. 

i have an idea i would like to drop on to this list. what if they allowed trading between guild members if both had been in the guild for 30 days? (or set some other limit)

would this be a good way to stop gold sellers from abusing it etc? you can only trade with members of the guild who have been in the guild for at least 30 days, and you have to be in the guild 30 days yourself before you can do this. who is gonna contact a gold seller, buy something, join their guild, and wait 30 days to get it? honestly would like to know if people can see a way to abuse this, maybe it would help if this could happen?

I suggested 7 days since it's the initial contract length our guild sets. 30 days would also be fine, for the reasons you listed

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Posted

yea, whether it be a week requirement, 30 days, or whatever, i am just thinking at a certain point that a gold seller or buyer is not gonna want to deal with that kind of nonsense. but an honest player would not mind the wait? i am open to criticism on the idea, can others think of some ways i am not seeing that it could still be abused?

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Posted

Absolutely in agreement.  I would love to see some system come in where we could trade at least with the guild members.  It would make the game feel a lot less lonely.   I find that one of the biggest issues with BDO people are having is how it feels like a single player expereince in a world full of people!  I would like to play with my friends in more ways than just guild missions and world bosses!  That is why we play MMO's and not single player games!

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Posted

Only way this would work:

  • Trade limited to only within the guild, among guild members who have been active in that guild for more than a week.
  • Can only be used on final products, not resources.
  • Price is automatically set to minumum market selling price. Tax rate remains the same.
  • Once sold, item becomes bound to family and has no merchant sell value.
  • Every listing for the guild would still count against your own normal listings and still have the same listing fees and time constraints.

 

Anything other than this can be exploited by botters, goldsellers, or others. It would still allow the trading of highly sought after items, and would subsequently keep the value of these items higher, without killing the demand for more common items. Tax rate is the same so that it is not used as a way to transfer gold between members, and so that it remains as a way for silver to exit the economy. Items being family bound means that it is only intended for a single transaction, and that it cannot be resold as a way to transfer money between members. This still allows people to sell things to their guild, still allows keeping rare things between the guild, but means doing so at a greater loss than selling normally.

whats the purpos for us to not be able to trade resources... it would be better if a guild could build a guild boat together so when guilds go out on adventure the could all take the guild boat and ride it.

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Posted

Its a lost cause, this games hermit population will continue to defend one of the stupidest part of BDO (along with energy costs for crafting, which the other region doesnt have). I suggest moving on and keep playing this single player massive online game. 


There is nothing in the game that manditorily requires other players, heck Ive been on a guild and the only reason guiilds are good to have is due to the guild skills thats it.


- Been playing since February. 

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