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Ultimate kicks

14 posts in this topic

Posted

Anyone have some advice on which kicks are worth taking to ultimate - some of the kicks says - "on successful hit", while on their ultimate says "on hit" is there an actual difference here or is this just a translation issue?

Also, are there any players with experience using Upper, Blunt,Down kick, are these worth while in pvp? Are they worth taking to ultimate or just leaving 3 points?

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Posted (edited)

Anyone have some advice on which kicks are worth taking to ultimate - some of the kicks says - "on successful hit", while on their ultimate says "on hit" is there an actual difference here or is this just a translation issue?

Also, are there any players with experience using Upper, Blunt,Down kick, are these worth while in pvp? Are they worth taking to ultimate or just leaving 3 points?

None. Don't take any kicks to ultimate. You don't even want to add points in any kick besides the base level of Roundhouse Kick. It is used to anicancel our Chase. W+RMB+F

Edited by Fancypants

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Posted

None. Don't take any kicks to ultimate. You don't even want to add points in any kick besides the base level of Roundhouse Kick. It is used to anicancel our Chase. W+RMB+F

Kicks are used for CC lel, but whatever floats your boat man.

Anyone have some advice on which kicks are worth taking to ultimate - some of the kicks says - "on successful hit", while on their ultimate says "on hit" is there an actual difference here or is this just a translation issue?

Also, are there any players with experience using Upper, Blunt,Down kick, are these worth while in pvp? Are they worth taking to ultimate or just leaving 3 points?

If you can get them to work, use them, if you can't or don't like them, don't take them. Sweep is decent for PvE and allows you to bind people in PvP, but it's tricky to use. Roundhouse is a knockdown, very useful if landed correctly, however, I would not recommend taking any of the kicks unless you feel comfortable with anything else, especially since they will probably become completely redundant with the awakening.

The current cc patch makes most combos useless anyway, desyncs hit us even harder to the point where I don't even try to chain more than 2 ccs because it will usually end up in me dealing less damage, wasting cooldowns or even worse getting hit in the face because I try something fancy.

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Posted

Kicks are used for CC lel, but whatever floats your boat man.

 

If you can get them to work, use them, if you can't or don't like them, don't take them. Sweep is decent for PvE and allows you to bind people in PvP, but it's tricky to use. Roundhouse is a knockdown, very useful if landed correctly, however, I would not recommend taking any of the kicks unless you feel comfortable with anything else, especially since they will probably become completely redundant with the awakening.

The current cc patch makes most combos useless anyway, desyncs hit us even harder to the point where I don't even try to chain more than 2 ccs because it will usually end up in me dealing less damage, wasting cooldowns or even worse getting hit in the face because I try something fancy.

compare Chase with and without anicancel. With anicancel is 2x faster than without. CC chains were already nerfed on Musa, so good luck utilizing multiple kicks for CC. Even if CC chains weren't nerfed, the ability to anicancel Chase is by far more worth it than the CC you get from kicks as your other abilities offer the same CC except for bound.

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Posted

compare Chase with and without anicancel. With anicancel is 2x faster than without. CC chains were already nerfed on Musa, so good luck utilizing multiple kicks for CC. Even if CC chains weren't nerfed, the ability to anicancel Chase is by far more worth it than the CC you get from kicks as your other abilities offer the same CC except for bound.

You can anicancel with AA instead kicks. 

I don't use a lot the kicks. So I don't recomment them. But take them if you find it useful

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Posted

compare Chase with and without anicancel. With anicancel is 2x faster than without. CC chains were already nerfed on Musa, so good luck utilizing multiple kicks for CC. Even if CC chains weren't nerfed, the ability to anicancel Chase is by far more worth it than the CC you get from kicks as your other abilities offer the same CC except for bound.

AA cancel, Divider Cancel, Dragonbite cancel are better and don't use your stamina, I don't see why people think kickcancel is anything mandatory on a Blader or Plum.

Who said anything about multiple kicks? You use 1 and best 2, and those are never chained together. I rooted countless people with Blunt already.

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Posted

AA cancel, Divider Cancel, Dragonbite cancel are better and don't use your stamina, I don't see why people think kickcancel is anything mandatory on a Blader or Plum.

Who said anything about multiple kicks? You use 1 and best 2, and those are never chained together. I rooted countless people with Blunt already.

Divider cancel drains your WP so much faster and therefore isn't worth it. Also, to be of note; The distance traveled with Divider cancel is shorter than that of kick cancel.

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Posted

Divider cancel drains your WP so much faster and therefore isn't worth it. Also, to be of note; The distance traveled with Divider cancel is shorter than that of kick cancel.

AA cancel still better than the kick one. It doesn't drain stamina or WP either.

Also u get a free knockdown with the ultimate kick

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Posted (edited)

AA cancel still better than the kick one. It doesn't drain stamina or WP either.

Also u get a free knockdown with the ultimate kick

Please explain the AA cancel to me then. I've tried to replicate it and does not anicancel at all.

Edited by Fancypants

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Posted

You need the chase II to use it (I don't know why the ----- all the shit with Daum and Chase ranks)

Bind the WW on options (maybe on Mouse 5 Button or smth) then u need to time it with your autos. I'll make u a gif to show it.

*I'm using the M5B too here*

https://gyazo.com/a0766965fb37f539476706e07ca1417a

 

With that combo, you can learn all the kicks that u want and the Chase II

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Posted

You need the chase II to use it (I don't know why the ----- all the shit with Daum and Chase ranks)

Bind the WW on options (maybe on Mouse 5 Button or smth) then u need to time it with your autos. I'll make u a gif to show it.

*I'm using the M5B too here*

https://gyazo.com/a0766965fb37f539476706e07ca1417a

 

With that combo, you can learn all the kicks that u want and the Chase II

Right on, thanks. Never saw the AA anicancel in any guides.

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Posted

For the record, the ONLY kick that affects chase animation cancel is blunt kick. and this is because Blunt kick will combo with round house kick, so if you have both, it will prioritize the roundhouse kick to blunt kick combo after a chase rather than chase animation cancel.

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Posted

You need the chase II to use it (I don't know why the ----- all the shit with Daum and Chase ranks)

Bind the WW on options (maybe on Mouse 5 Button or smth) then u need to time it with your autos. I'll make u a gif to show it.

*I'm using the M5B too here*

https://gyazo.com/a0766965fb37f539476706e07ca1417a

 

With that combo, you can learn all the kicks that u want and the Chase II

Love you man, big thanks for this!

 

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Posted

Love you man, big thanks for this!

 

u r wellcome :]

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