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SHOULD COSTUMES BE SOLD ON AH FOR SILVER


578 posts in this topic

Posted

People leave the game because there is a massive  and completely unnecessary paygate in a B2P game.  

What do you mean by that?

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Posted

Are you dumb? 80 -----ing in game millions of silver. That's how much a costume costs in AH.

So yes. Instead of getting 80m every 50$ like in korean, a p2w player in EU/NA will get 400m every 50$.

 

In korea a costume costs 80 dollars. It sells for 80 million silver.

Only an absolute moron would think they'd lower the real world value and not adjust the in game value accordingly. If they drop the price of costumes to 10 dollars they'd obviously drop the in game price to 10 million.

So no, a EU/NA player will get 50 million for their 50 dollars. You are intentionally misrepresenting information to suit your own narrative.

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Posted

MMOs are most -----ing certainly not competitive by nature. The only competitive aspect is PVP and someone selling items on the AH to get their gear in absolutely no way affects your ability to pvp. You wont even know he did it if you fight him. Whether he grinded for his gear or not, your pvp experience remains unchanged.

 

Despite me telling the game has a heavy focus on GvGs at endgame. Whales wont affect their pvp experience when they one shot the non-pay2win guilds and seize territories?

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Posted

 

So no, a EU/NA player will get 50 million for their 50 dollars. You are intentionally misrepresenting information to suit your own narrative.

Can't buy anything for 50 million silver in this game right...

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Posted

Despite me telling the game has a heavy focus on GvGs at endgame. Whales wont affect their pvp experience when they one shot the non-pay2win guilds and seize territories?

Sounds like a power scaling issue. The fact that they can one-shot is the problem. Whether they paid for that gear or grinded it, guilds being able to one-shot other guilds is still a problem. How many times do I have to repeat this? What's your hardon for blaming unrelated issues on the cash shop?

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Posted

In korea a costume costs 80 dollars. It sells for 80 million silver.

Only an absolute moron would think they'd lower the real world value and not adjust the in game value accordingly. If they drop the price of costumes to 10 dollars they'd obviously drop the in game price to 10 million.

So no, a EU/NA player will get 50 million for their 50 dollars. You are intentionally misrepresenting information to suit your own narrative.

Yea, because daum really doesn't want more money from whales... Good thinking, absolute mornonish kind of thinking... sorry, naive.

 

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Posted

Sounds like a power scaling issue. The fact that they can one-shot is the problem. Whether they paid for that gear or grinded it, guilds being able to one-shot other guilds is still a problem. How many times do I have to repeat this? What's your hardon for blaming unrelated issues on the cash shop?

Yep, let's adjust the whole game so you can have a costume!

What a bright idea!

 

----------------------

I want to fly in bdo. Fk you guys, i want mah wings! gimme mah wings!

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Posted

As someone who actually played archeage I can say from first hand experience that selling costumes and quality of life items on the AH played absolutely no part in that game's faults. It was the rampant botting that hurt the game the most. Selling costumes had literally no impact whatsoever.

As someone who actually played ArcheAge way more than you (apparently by your comment) I can tell you first hand that the cash shop was king, buy items, sell on AH, buy gear.  RNG gear.  RNG fails.  Buy more items, sell on AH, buy more gear. 

Require people to buy labor packages every month on top of their $15/month subscription, have regrade materials that are ONLY available in the cash shop required to progress.  Have essential crafting material Archeum trees only available in the cash shop.

And on and on and on it goes.  You must have never played ArcheAge.  And I can't believe you actually want BDO to be like that.  You can't bullshit me bro, I played AA since alpha I know how the system works. 

And it is not a good system.  Certainly not one you want in BDO.

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Posted

No because it would eventually be abused by whales looking to get an advantage over others beyond JUST vanity.

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Posted

Yea, because daum really doesn't want more money from whales... Good thinking, absolute mornonish kind of thinking... sorry, naive.

 

You were never taught economics, were you? I don't hold it against you, it seems to be a common thing among forum-goers.

They GAIN money by doing this. Why? Because if a 10 dollar purchase nets you 80 million, you need to make fewer purchases to obtain your goal item. Let's say you wanted an item that costs 120 million. That'd be 20 bucks. Now if they scale the in game price to the real world value, that same item would now cost you 120 dollars. They lose money by not lowering the silver amount accordingly with the real world amount. So it's painfully obvious they'd adjust the in game costs.

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Posted (edited)

You just proved my point. Nobody can ever provide an objective reason for why this system shouldn't be allowed. Every single argument is either a false equivalence or simple emotion. It's not "fair" so it shouldn't be allowed. Except it's "unfairness" plays literally no part on your game. YOU will never know how someone obtained their gear. YOU will never be affected. YOUR game will remain unchanged. So if there's no direct impact on you, or anyone, who cares if it's supposedly "unfair"? Something being unfair is only a problem if it actually hinders your ability to enjoy the game. This system does not do that.

Did you not read over my post?

My game will certainly be affected. You can't farm the amount of silver that a player sells from $500 worth of cash shops in the same amount of time. You can't keep up with a player that grinds the same amount of time and also sells on the cash shop. 

The direct impact is that player 1 shoting others in node wars and in sieges and denying progression in open world. There's literally video proof. It's one of the reasons KR has 20 channels and harsher karma system in the early parts of the game. 

 

@Colt556

What is your argument that it should be in the game, I haven't seen one compelling argument yet.

Your counter-argument is "how do you know he got his gear from selling cash shop items". Which has nothing to do with the problem.

Players will sell items on the cash shop, they will gain a massive amount of silver instantly in the time it would take players weeks to farm. Then what I said in my previous post will happen. It doesn't matter if you know if that certain player did or not, it's going to happen.  

Edit: 

 

What do you mean by that?

I mean that to progress you need a certain level of gear to be able to do that content and even current content. Everything is tied to PVP is in current content you will be forced to PVP and players that don't pay will not be able to enjoy or even compete in open world/node wars/sieges. This is the paygate.

When future content is released such as media or valencia, you won't be able to do that content without x amount of stats. The P2W player will be good to go,but you will be eons behind in progression to experience future content from buying enough blackstones off the AH for failstacks to just being able to farm the blackstones to being at an appropriate level to take on the content.  

The power gap snowballs out of control, things like getting silver form the tax from owning territories and other systems in the game until it gets tot the point new players will have to pay ridiculous amounts of money to try to catch up to be able to compete and enjoy the game's content. 

 

Edited by Circe

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Posted

Sounds like a power scaling issue. The fact that they can one-shot is the problem. Whether they paid for that gear or grinded it, guilds being able to one-shot other guilds is still a problem. How many times do I have to repeat this? What's your hardon for blaming unrelated issues on the cash shop?

It isn't turning real money in to silver that's the problem, its the gear - To somewhat we agreed, he denied gear was broken after I showed him video evidence. It took a statement from a third party who is in a GvG guild, confirming gear is broken, for him to believe. Nevertheless, I reminded him that this game will always have a heavy gear progression system. hopefully that isn't broken as it is now with +15 to +20. I told him gaining silver would still cause whales to have an unfair big advantage, maybe one that doesn't one shot people, but still an advantage. My example was as followed, a +15 will still have a big advantage of the +10 player, despite the gear scaling from +5 to +15 being nothing like +15 to +20.

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Posted

I don't know what a whale is, but my answer is NO

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Posted

DUDE

CASH-SHOP WILL BE BOUND.

no reason to keep arguing about it.
deal with it or go cry to your mom.

@CM_Jouska can you lock this post already please. it's just pollution.

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Posted (edited)

Did you not read over my post?

My game will certainly be affected. You can't farm the amount of silver that a player sells from $500 worth of cash shops in the same amount of time. You can't keep up with a player that grinds the same amount of time and also sells on the cash shop. 

The direct impact is that player 1 shoting others in node wars and in sieges and denying progression in open world. There's literally video proof. It's one of the reasons KR has 20 channels and harsher karma system in the early parts of the game. 

 

@Colt556

What is your argument that it should be in the game, I haven't seen one compelling argument yet.

Your counter-argument is "how do you know he got his gear from selling cash shop items". Which has nothing to do with the problem.

Players will sell items on the cash shop, they will gain a massive amount of silver instantly in the time it would take players weeks to farm. Then what I said in my previous post will happen. It doesn't matter if you know if that certain player did or not, it's going to happen.  

 

My argument is simple. It provides a way for those less fortunate to experience everything the game has to offer. Contrary to what some people claim, appearance is a huge part of MMOs. If it wasn't we wouldn't have a robust character creator. Having such a key component cut out unless you pay potentially hundreds of dollars is a shitty move towards people that can't afford it.

By allowing cash shop items to be sold on the AH you not only give these people access to these parts of the game but you also allow them to contribute to the game indirectly. Costumes that would otherwise never be purchased would be purchased for the sole purpose of being sold. So every costume bought by a player is just that bit more funding the devs receive.

So it provides a service for those who can't afford to dump hundreds of dollars on a video game and has no actual tangible downsides. There is no direct impact on the game with this system. The only downside is some nebulous 'feelings' some players have.

Also, you can't farm 500 million silver in 30 days? From what I've heard from experts like Kouzan, that's not very hard to do.

Edit: Also, your examples of your game being impacted can be done without paying a penny. What about the nolifer who spends all day everyday grinding, gets that high tier gear before you, and goes around one-shotting you? Controlling nodes and influencing siege wars? Why is that acceptable in your mind but if they sold cash shop items to get there suddenly it's horrible and game ruining? You suffer the exact same consequences regardless of what the other player chose to do.

Edited by Colt556
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Posted

I don't know what a whale is, but my answer is NO

whale1 (weɪl  

Definitions

noun

Word forms:   plural whales or whale
  1. any of the larger cetacean mammals, excluding dolphins, porpoises, and narwhals. They have flippers, a streamlined body, and a horizontally flattened tail and breathe through a blowhole on the top of the head related adjective ▶ Related adjective: cetacean
  2. any cetacean mammal See also toothed whalewhalebone whale
  3. (slang) a gambler who has the capacity to win and lose large sums of money in a casino

Word Origin

Old English hwæl; related to Old Saxon, Old High German hwal, Old Norse hvalr, Latin squalusseapig

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Posted

I don't know what a whale is, but my answer is NO

Basically someone who throws real life money at the game to gain an advantage over others.

DUDE

CASH-SHOP WILL BE BOUND.

no reason to keep arguing about it.
deal with it or go cry to your mom.

@CM_Jouska can you lock this post already please. it's just pollution.

I hope it stays bound but the worrying thing is Devs they state "IF they allow costumes to be sold" IF being the word that's giving whales hope :/

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Posted

My argument is simple. It provides a way for those less fortunate to experience everything the game has to offer. Contrary to what some people claim, appearance is a huge part of MMOs.

Because how you look affects your gameplay.

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Posted

As long as the costumes don't add stats (Tera) then what difference does it make? If someone wants a certain costumes but wishes not to use IRL money to purchase the costume and purchases it on the AH, (whatever) whats wrong with that?

 

The person with no life that plays 20 hours a day has an advantage over the person that has kids, a JOB, and Friends. And how does that equate to I EARNED IT? because that person can play all day everyday? Also the Publishers and Dev's would make alot more money if they allowed the sales through the AH and let's all be very truthful here they don't give a rats behind what we the players want their concern is the bottom line more black ink at the bottom of the page makes them very happy

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Posted (edited)

Because how you look affects your gameplay.

Um, is that a rhetorical question? (Yes) We are playing a hyper realistic RPG with amazing graphics. A lot of people wouldn't bother if the game had stick figure characters.

Edited by hazenvirus
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Posted

No you should not be able to profit from spending real money into the game and get in-game currency back by selling them, I've quit many games because of this and although I will put up with a certain extent I will not put up with the obvious cash for cash type of game-play.

I've put money into games before as well and plan to buy lots of bag space/carry weight extras from the cash shop myself, I am not a poor person so I could even buy in-game cash and have done in the past with other games. This totally destroyed the experience for me and since then I never did it again, I like to feel the challenge in the games I play and when things become too easy because of the money I've put in it just kills it.

 

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Posted

Um, is that a rhetorical question? (Yes) We are playing a hyper realistic game with amazing graphics. A lot of people wouldn't bother if the game had stick figure characters.

I am sure some of the people who are dismissive about costumes complain about genderlock or that the characters looked too Asian for them. 

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Posted

I mean that to progress you need a certain level of gear to be able to do that content and even current content. Everything is tied to PVP is in current content you will be forced to PVP and players that don't pay will not be able to enjoy or even compete in open world/node wars/sieges. This is the paygate.

When future content is released such as media or valencia, you won't be able to do that content without x amount of stats. The P2W player will be good to go,but you will be eons behind in progression to experience future content from buying enough blackstones off the AH for failstacks to just being able to farm the blackstones to being at an appropriate level to take on the content.  

The power gap snowballs out of control, things like getting silver form the tax from owning territories and other systems in the game until it gets tot the point new players will have to pay ridiculous amounts of money to try to catch up to be able to compete and enjoy the game's content. 

Allright but what is the current pay 2 win? Might have missed it

You said B2P but thats the only option in eu/na right?

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Posted

No you should not be able to profit from spending real money into the game and get in-game currency back by selling them, I've quit many games because of this and although I will put up with a certain extent I will not put up with the obvious cash for cash type of game-play.

I've put money into games before as well and plan to buy lots of bag space/carry weight extras from the cash shop myself, I am not a poor person so I could even buy in-game cash and have done in the past with other games. This totally destroyed the experience for me and since then I never did it again, I like to feel the challenge in the games I play and when things become too easy because of the money I've put in it just kills it.

 

Sounds more like you just lack self control. Just because the option is there doesn't mean you have to take it. If you find buying progress hurts your gameplay, just don't do it. Seems a pretty easy solution for your problem.

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Posted

Um, is that a rhetorical question? (Yes) We are playing a hyper realistic game with amazing graphics. A lot of people wouldn't bother if the game had stick figure characters.

Its sarcasm.. how on earth can costume affect the gameplay? Its just aesthetics.

As long as the costumes don't add stats (Tera) then what difference does it make? If someone wants a certain costumes but wishes not to use IRL money to purchase the costume and purchases it on the AH, (whatever) whats wrong with that?

 

The person with no life that plays 20 hours a day has an advantage over the person that has kids, a JOB, and Friends. And how does that equate to I EARNED IT? because that person can play all day everyday? Also the Publishers and Dev's would make alot more money if they allowed the sales through the AH and let's all be very truthful here they don't give a rats behind what we the players want their concern is the bottom line more black ink at the bottom of the page makes them very happy

Costumes already have stats, stamina, luck etc..

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