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Processing and energy - A suggestion on implementation of leveling.


4 posts in this topic

Posted (edited)

Hi,

After hearing that the KR version of this game doesn't use energy for processing, I got to thinking about how leveling processing works.

As you level processing, you create more materials per attempt at it. Meaning you use 1 energy to make more of a processed item. 

That is a design that seems built on the idea of "processing doesn't use energy" which is a bad thing imo. 

My suggestion is simple: Have leveling processing allow you to use the same energy to process more material at once. 

It's a similar concept to what higher level or other workshop things let you do. A worker can either craft 1 iron ingot with 10 metal iron shards or he can craft 3 iron ingot with 30 or 5 with 50. But if he does 5 with 50, he uses 1 stamina, which is more efficient ultimately. 

As workers level, they gather notably more materials to process. Eventually, if you have any amount of workers constantly gathering resources, it's easy to get overwhelmed and constantly spending energy and time on processing if you, say, wanted to build a trading empire in BDO (as I do).

So here's a comparison: Start with 5 iron ore and you use 1 energy to get 1-2 metal shards at level beginner1.
Current System: You might use 5 iron ore and 1 energy to get 2-4 metal shards.
New System: You would use 10 iron ore and 1 energy to get 2-4 metal shards.


This makes energy usage more efficient which ties better in with the NA/EU versions requiring energy usage for processing. Workers will retrieve more materials naturally as they level and get promoted, so doubling up on that with processing leveling increasing resultant items from processing seems redundant and unnecessary. It might be fine in the KR version where energy isn't used while processing, but I wouldn't say it's fine in the NA/EU versions.

Any comments, questions, concerns?

Edited by TremorPV

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Posted

Bump.

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Posted (edited)

You know at higher levels you get free random processing procs, right?

So I'm pretty high Artisian, half way through 9.

What I noticed is 3 things.. i get more stuff per process, to a limit, I get more free processes, and I get more higher grade items if that item has one ( so get more ingots when processing pure ore)

So without giving you hard numbers.. I used to spend about 150 or so energy to process 1000 lumber and usually would get about 3 plywood from that.

At around artisian 5 or so I noticed that it only costs me around 80 energy or so to chop that same 1000 lumber and I usually get around 15 or so plywood.

Also unless you are really low on energy NEVER HAVE YOUR WORKERS PROCESS WHAT YOU CAN!!! NEVER EVER!!

I will show you why...

Just now I processed 500 iron shards and 500 coal to make steel...Cost me about 44 energy and I made 271 steel with that. I have craftsman +4 and polished stone of life (think that level 2 or 3 alchemy stone it's green) I'm Artisian 9 63% of the way through. So your worker would've gotten what 100 steel out of that? 

So as you can see it gets really efficient fast.

I actually like this system more than KR as it rewards you for more time invested. It should give you lower level guys something to really look forward too.

I have not been concentrating on processing too believe it or not, but I really like to be self sufficient in most games I play.

Hope that helps you. Not knocking on your idea,but  wanted to see if you know this.

Edited by Pavo
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Posted

-snip-

I had no idea. That makes more sense with this system then. Thanks for the info!

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