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They are nerfing the Sorc


21 posts in this topic

Posted

With today's patch they will nerf the sorc's Shards of Darkness from 30 ap to 20 ap for 3 shards.

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Posted

so_good.jpg

 

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Posted (edited)

Source pls. Even if true it won't make a lot of difference.

Edited by Kazx

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Posted

With today's patch they will nerf the sorc's Shards of Darkness from 30 ap to 20 ap for 3 shards.

lol that is not a big deal, even if it is true

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Posted

With today's patch they will nerf the sorc's Shards of Darkness from 30 ap to 20 ap for 3 shards.

Enough to kill ya :)

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Posted

Uhh make it 5 AP and put their i-frame on a 3sec cooldown until sieges and awakenings are out and desync is fixed.

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Posted

Uhh make it 5 AP and put their i-frame on a 3sec cooldown until sieges and awakenings are out and desync is fixed.

This will put them in the state of musa/maewha, nice try.

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Posted (edited)

Source pls. Even if true it won't make a lot of difference.

It is actually true for Russian region as of 18th may: https://gamenet.ru/games/blackdesert/post/1TAYcn/

Skill  "Shard of Darkness" has been changed as follows:
Each particle recovers 60 MP;
After using the two particles  effect of "+14 Attack Power" for 20 seconds;
After using the three particles  effect of "+20 Attack Power" for 20 seconds.

Edited by Phantom

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Posted

where did u get these information from?

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Posted

where did u get these information from?

^

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Posted

"Each particle recovers 60 MP" - Great a buff from 40MP....... i like the trade.

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Posted

Oh look no nerf to teleport. Keep the crying coming.

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Posted

Only 4 sec CD between iframes is missing. 

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Posted (edited)

Only 4 sec CD between iframes is missing. 

No it`s not missing, working as intended!

Edited by Thracian

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Posted

It's a small nerf and a huge buff at the same time:

  • +AP bonus for Shards of Darkness nerfed -33% (from +30AP to +20 at 3x shards)
  • Mana gain for Shards of Darkness buffed +50% (from 120 MP to 180 MP at 3x shards)

So: self/team damage boost nerfed, but self sustain HUGELY buffed.

I've tested for an hour and the net effect is IMO wonderful for all-around play. Mana sustain issues are a thing of the past. Sure, your AP bonus is reduced, but you make up for it in other ways. For example, you can afford to use Dark Flames a LOT more often during fights.  

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Posted

It's a small nerf and a huge buff at the same time:

  • +AP bonus for Shards of Darkness nerfed -33% (from +30AP to +20 at 3x shards)
  • Mana gain for Shards of Darkness buffed +50% (from 120 MP to 180 MP at 3x shards)

So: self/team damage boost nerfed, but self sustain HUGELY buffed.

I've tested for an hour and the net effect is IMO wonderful for all-around play. Mana sustain issues are a thing of the past. Sure, your AP bonus is reduced, but you make up for it in other ways. For example, you can afford to use Dark Flames a LOT more often during fights.  

Yeah, just gives me more excuse to use frenzy potion lol.

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Posted

Yeah, just gives me more excuse to use frenzy potion lol.

I pop Elixir of Death like they are candy.

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Posted

I pop Elixir of Death like they are candy.

the +30damage on crit or 100% crit damage? I'm not using any elixirs ATM. Just too lazy to make/buy any 

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Posted (edited)

the +30damage on crit or 100% crit damage? I'm not using any elixirs ATM. Just too lazy to make/buy any 

+30 dmg on crit

ID: 686
Elixir of Death
 
iconConsumable
Weight: 0.50 LT

- Personal Transaction Available

- Description: 
Extra Damage +30 on Critical Hit for 5 min.
- Cooldown : 10 min.

According to Alchemy, every substance in the world has its own mysterious power. Alchemists extract this power innate within each ingredient and blend it with others to create special elixirs. Elixir of Death deals Additional Damage to an enemy after a successful Critical Hit for a set period of time.

- Price: 10,053
Market Price: 3,351

Heh, I wish these were 10k a pop. I roll my own though. 

Edited by Ixso

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Posted

+30 dmg on crit

ID: 686
Elixir of Death
 
iconConsumable
Weight: 0.50 LT

- Personal Transaction Available

- Description: 
Extra Damage +30 on Critical Hit for 5 min.
- Cooldown : 10 min.

According to Alchemy, every substance in the world has its own mysterious power. Alchemists extract this power innate within each ingredient and blend it with others to create special elixirs. Elixir of Death deals Additional Damage to an enemy after a successful Critical Hit for a set period of time.

- Price: 10,053
Market Price: 3,351

that 100% isn't better? 

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Posted

that 100% isn't better? 

I'll have to test out the Elixir of Detection, but doesn't the 100% only come from the rare proc?

The Olvia daily to make five Oil of Tranquility is where all my Elixir of Death come from.  

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