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Black Desert World Championship

29 posts in this topic

Posted

I guess it would be more like national championship, but you get the idea. PVP 

It would be cool if we could have a structured ranking system evolve into an tournament. After all, BDO has some of the best PVP for an MMO to date. I want to see top tier PVP ranked players fight for prizes. It should be structured and streamed annually. 

e-sports are a thing now right? We could make BDO a trend setter for its play style. 

 

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Posted

that's a great idea it would promote the game and help to keep the developers active and always pushing new content.

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Posted (edited)

Yeah doesn't Blade and Soul have an annual tournament? I thought that was big in Korea for a bit. Maybe that would get the KR pvping again.

See? Look how excited those Koreans are to be pvping. They should be playing BDO instead. 

Edited by Thinker
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Posted (edited)

I would like to see something like that, but that would require an arena system similar to B&S where stats are normalized.  Otherwise champ will be the guy with highest level and best gear. 

level difference (3 level difference) makes your target immune to your CC and you miss many attacks. And BDO has no hard cap for lvl. There will always be someone pushing the limit to soft cap.

And gear 15+ enchant stats are way to big a difference. Above +15 someone with X set probably can stand idle tanking someone in X-3 set for minutes.

 

Unless those are addressed it would not be a PvP championship but more like a "Who put most time into BDO / got luckiest at enchanting" contest.

Edited by Mynban
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Posted

Good point. I don't like instanced arenas too much, but you would have too....... >.>  maybe it would be okay if its for this.

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Posted

could just me be because i havnt played blade and soul... maybe it was commentary i couldnt understand... or the top down view... or the fact it was 2 mage classes just throwing stuff at each other...

 

but that was suppppeerr boring to watch... 

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Posted

Maybe if you do this, set up a website for people to bet on the outcome.

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Posted (edited)

Yeah doesn't Blade and Soul have an annual tournament? I thought that was big in Korea for a bit. Maybe that would get the KR pvping again.

See? Look how excited those Koreans are to be pvping. They should be playing BDO instead. 

It's mostly due to the fact that B&S is pretty balanced pvpwise, and the gear and stats all are equalized. They have esport competitions over there with huge cash prizes so their game HAS TO BE balanced. If people want BDO to be a "good" pvp game, it first needs to reach a balance in their pvp system, currently some classes are just outright stronger than others, and we don't have gear/stat equalization. The Koreans are also more drawn to B&S 1v1 aspect on top of their balanced pvp system.

Edited by Sensei

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Posted

It's mostly due to the fact that B&S is pretty balanced pvpwise, and the gear and stats all are equalized. They have esport competitions over there with huge cash prizes. If people want BDO to be a "good" pvp game, it first needs to reach a balance in their pvp system, currently some classes are just outright stronger than others, and we don't have gear/stat equalization. The Koreans are also more drawn to B&S 1v1 aspect on top of their balanced pvp system.

That's another great point blade and Soul has been out a bit longer than BDO. If we give Black Desert longer to grow the systems should level out. I can see this being more realistic at the 2 to 3 year stage. After the honeymoon phase is over and we can see if this is a lasting title.

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Posted

It could, besides the enchanting gap the game seems very skill based.

I can see them downscaling gear easily, levels however could be thougher to balance (maybe creating tiers, just like horse racing), or required lvl50 with no enchants - new characters are fairly easy to make and evenit could help soften the difference of old vets vs new players.

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Posted

Another idea could be to make a new island with nodes where when you travel to it there is 2 small towns on each side of the island with a npc where you could sign up for a tournament. When you sign up the npc will tell if there is too many on this side and he recommend you to go to the other town(so one team/town don't have too much players) to sign up instead, and there are objectives on the island for each team/town to take over kinda like a strategy pvp game.

After a team has won they get rewarded and a new round starts. 

It is not instanced, but there could be 1 game for each channel.

 

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Posted

Maybe if you do this, set up a website for people to bet on the outcome.

Rejected.

Gambling will only harm the game.

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Posted

Rejected.

Gambling will only harm the game.

I take it you're not korean. lol...

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Posted

I take it you're not korean. lol...

I'm not Korean. I'm obviously in the NA forum. Take a look at the competitive games, slowly, it's getting taken over by gambling, most matches nowadays are fixed.

Example: CS:GO

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Posted

I take it you're not korean. lol...

its not only koreans..

being an Asian...I can say we like to gamble.

Some more than others.....Vietnamese ....

when ever i go to the casino...they're always at the Banker/Player table.

Me, Black Jack is my game.

 

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Posted (edited)

I even gamble with my life, so I joined the army...lol

In BDO all matches are fixed... Whoever has the better gear wins

2016-01-20_442203904.JPG

Edited by LordOnichan

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Posted

I would like the community to organise its own tournaments to show that we are alive and do create our own content :D 
eventually daum will pick this up. 

 

 

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Posted

Lordonichan.. jeez. The +20 gear may not scale well, but anyone can get in months 4 months if that. You just have to grind. I'm thinking the devs are capable of making a balanced PVP system to work for a fair tournament.  

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Posted

I support the idea, as long as matches are set up fairly. Some classes cannot win against some certain classes so putting them to fight each other is pointless.

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Posted

I can see how this could be interesting, but I don't think this suits BDO. I think Black Desert is much better at large scale PvP and open world PvP rather than arena style fighting. I think an annual PvP competition would be really fun, but I wouldn't want it to be a 1v1 arena style combat that relies more on personal skill. Instead a group based competition would help bring out more interesting strategies and game play while also highlighting the skill of some key players.

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Posted

I like the sound of this, but much like most games, it's much better balanced around group fighting. In WoW all serious balancing was done around 3v3 matchups, which I think are the best, but for BDO a 10v10 bracket with a single life, single objective style could be really fun.

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Posted (edited)

BnS pvp feels like you're clicking preset combos made by the game. As long as you know your timings, you'll do really well in BnS. Its not even real action combat with that soft lock system.

I'd like to see how players would make a bdo tournament.

Edited by Fumiyu

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Posted (edited)

 

looking at it i enjoyed the B&S PvP. playing it i really disliked it. B&S got so many bad mechanics which just makes it a hassel to do anything.

From what I played of BDO you don't have as much of that (you still got some due to the sometimes awkward pre-set input, for the wizard: back+shift+lmb+rmb I think it was, I had so many problems getting that damn spell to actually work :P

The RMB+LMB at the same time seems to have their issue’s, would like it A LOT if it didn’t overlap with the input of other combo’s, so the system doesn’t get confused and take the wrong one ;) )

Besides that BDO got a VERY nice and solid dodge system, Very nice and solid skills that does exactly what they need and at the same time adds a lot of possibility:

 

This is how I see the skills in BDO.

3 offensive skills, all with a chain combo’ed, the chain does CC (so if hit by chain use anti CC).

2 BIG nukes long time to use (if used without CC counter by DODGING! Know that every CC applied might be followed by one of these, so wait with anti CC for these).

3 defensive skills which adds protection to yourself or hard CC the enemy (survival skills, nothing much to say with them, use when heavy damage is incoming or to stop it in its track).

General unlimited Dodge (use to reposition A LOT).

 

That is how I see it in simplistic terms (yes yes a bit extra but simplistic told).

This means it is very easy to figure out the system, to use it, and to understand play and counter play, most of the fight is about positioning and outplaying, more than a deep understanding of every class.

This means people can focus on actually mastering the fighting without using TONS of time figuring out how the skills actually work, and if skill x makes skill y stun and when it does then skill z can use the time of stun to apply more dps, unless skill A was used first which would then negated the extra damage and therefore you shouldn’t have used skill x but instead skill b which synergizes and makes skill z do blablalba AAAARHG :P you get the point.

There seems to be no “needless” complexity just to make it more difficult to do and understand, which is awesome that they don’t have that kind of bs.

(you do have the "wierd" input system which i am kind of against because it doesnt really have a reason other than to make it less easy/fast/intuitive to use abilities, and some of the combo-keys for them is annoying to use as said.

i think games should always have a reason for every click that the player needs to make (so if you want a big lightning spell to take 3 clicks, each click needs to have a reason and effect, lets say it is a combo of 3 skills each doing their own cool thing, but when used in that order they do their own cool thing and at the end comes the big spell you wanted the 3 clicks to be required and the time to cast it.))

 

 

To compare with B&S as an example (and here it gets tricky I will try to make it as simple as possible).

2 stances, each stance have different abilities tied to it.

14 abilities, most of which have several upgrade systems.

Extreme amount of synergy: if ability x got chain y, then ability z combo’s with x, if x got chain A then it combo’s with ability b etc.

Counter to CC depends heavily on which class you are playing against.

Build to take depends heavily on which class you are playing against.

 

Confused yet? There is SOOO much unneeded complexity in B&S that you need to know every class indepth and have played them to truly understand what to do vs. what or how to play well vs what.

As a viewer I can just see “damn nice CC and HUGE burst”, but as a player I can think “he rooted to lure the flame dash, then stunned to provoke the break stun 1, then dodged through him to stun again to make him use the second break stun, then another root within the 15 sec of cd for flame dash to provoke ice dash, then a third hard CC laid and NOW THIS is the reasonthat CC+burst combo could work… that’s without going into why the skills used even function and synergized as they did because that depends on the skill chain choosen -.-)

As said it is a cluster----- to try and understand, not because you can do a lot more at all, but because they are TRYING to make it as hard to do as possible (because esport needs to be hard  to do for it to be fun, and hell take them if the skills needed would actually be intuitive and logical).

 

Anyways:

Yes I would love tournaments and fights in BDO :D seems like an awesome idea.

 

Edited by Tjaranis

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Posted (edited)

Would be nice to see if not on the website atleast in the game.

PvP/PK character statistics when you can see your amount of PvP and PK gained.

Top 100 rated PvP players

Top PvP guilds (summing up PvP points of all guild members)

 

 

Edited by Enzo
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Posted

Big +1.

Everything that brings competition is a plus in my books.

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