• Announcements

    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

Crafting or Processing Metal for Profit?

12 posts in this topic

Posted

I've done a lot of searching and haven't really found an answer... and I don't really know the game well enough to figure it out myself and be confident in my results.

I have workers mining tin, copper and a cpl others. I looked at the selling prices on the AH just selling it as ore, (where it probably won't sell anyway because of the high volume up there) and I also see that you tend to lose silver as you melt it then process it to melted then ingots. It gets cheaper and cheaper... and uses more energy so it seems like a waste, especially after taking the 35% cut.

I'm worried that the cost of beer is higher than what I can get for it... has anyone figured that out?

So is there anything I can do with the metal I mine that's worth it or am I wasting my time mining metals?

 

Share this post


Link to post
Share on other sites

Posted

To find out if something is profitable, just do the simple math.
melted shards take 5 ores, ingots take (usually) 10 melted shards.
for most metals, it's worth it to process from t1 to t2 (ore to melted shards), but producing ingots is not really worth it.

example: one iron ore costs 140 silver, melted shards take 5, so that sums up to 700 silver per crafted melted shard. one melted shard goes for 758 through the marketplace.
(tax doesn't really need to be considered here, since it is on every material)
so crafting melted shards offers a profit of 58 silver per shard, compared to selling the raw material.

iron ingot takes 10 melted shards, so production "costs" 7580, marketplace price is 6888, so you make a loss.
now the numbers are a few days old, but I think you get the point. 

press windows key, type in "calc", hit enter and do the math for the materials, then you can easily see if something is worth doing or not.

Share this post


Link to post
Share on other sites

Posted

Has anyone figured if you lose $ on the beer for the workers for a net loss if you sell the melted ore?

Share this post


Link to post
Share on other sites

Posted

why don't you just calculate it yourself? it's one damn equation. 
funny how everyone wants to know anything about the game, yet is too lazy to gather any info themselves.

I literally just told you how the the calculations work and yet you still demand more info and not do anything by yourself.

Share this post


Link to post
Share on other sites

Posted

Even att beginner processing you will often get more than one melted shard when heating ore. Its always better to process it at least one step depending on how you value your energy. You should really try heating like 1000 ore and check how many melted shards you get from that and then compare how much make. Energy for low level should be valued at least 2000 silver per point pre tax, which is the amount you get for just getting a water bottle in the river.

short version, on a character without any high lifeskills I would say its always worth doing atleast 1 step process on the items.

Share this post


Link to post
Share on other sites

Posted

What about the Trade Merchant profit with Ore, Metal Shards or Ingots? Is it worthy ? Has anyone tried it?

Has anyone figured if you lose $ on the beer for the workers for a net loss if you sell the melted ore?

It dependes on your server prices. BUt can workers smelt ore? Where?

Share this post


Link to post
Share on other sites

Posted

workers can't melt ore. the beer cost is related in getting the ore.

Share this post


Link to post
Share on other sites

Posted (edited)

why don't you just calculate it yourself? it's one damn equation. 
funny how everyone wants to know anything about the game, yet is too lazy to gather any info themselves.

I literally just told you how the the calculations work and yet you still demand more info and not do anything by yourself.

I said in my post that "I DON'T KNOW how it works". You explained how to figure the numbers on ore to melted to ingots and I'm grateful for that, but my question was NOT about that. I am not certain of how the beer works to get ingots and if I am spending more on beer than the metal gets me in the long run.. I just feed them when they need it.

And, there are plenty of people who do detailed math and are happy to share it... and who's numbers are likely much more accurate than mine would be.

What about the Trade Merchant profit with Ore, Metal Shards or Ingots? Is it worthy ? Has anyone tried it?

It dependes on your server prices. BUt can workers smelt ore? Where?

No, you have to do it... I was asking about selling the melted ore and comparing that income to the cost that it takes to feed the workers to mine the ore in the first place.

Even att beginner processing you will often get more than one melted shard when heating ore. Its always better to process it at least one step depending on how you value your energy. You should really try heating like 1000 ore and check how many melted shards you get from that and then compare how much make. Energy for low level should be valued at least 2000 silver per point pre tax, which is the amount you get for just getting a water bottle in the river.

short version, on a character without any high lifeskills I would say its always worth doing atleast 1 step process on the items.

Thanks...

Edited by Znick

Share this post


Link to post
Share on other sites

Posted

Process all the ore and once that runs out process the shards into ingots.

In the long run you want to get your processing skill as high as possible because all the profit comes from the multiples you receive and the higher your skill level the higher the average output will be.

Example

While reading this thread I was processing 1000 flax into threads and the threads into fabric.

5 flax for 1 thread.

10 thread for 1 fabric.

At base skill levels the 1000 flax only makes 200 thread which makes 20 fabric.

At pro 8 skill level the 1000 flax produced 410 thread which then  produced 96 fabric

 

The second reason you want to level up your processing skill is to decrease your energy use.

The 200 processing for the treads in the above example only cost me 127 energy and the 41 to fabric cost 28 energy.

 

Spend the energy now even if it costs you a little money just now, it's worth it in the long run.

 

1 person likes this

Share this post


Link to post
Share on other sites

Posted

Thanks Fyrel...

So I would assume it's best to have 1 character do all of the processing too, rather than 1 do metal, 1 do cloth, etc., for the same reason? (assuming sleeping for energy. etc)

Share this post


Link to post
Share on other sites

Posted

Thanks Fyrel...

So I would assume it's best to have 1 character do all of the processing too, rather than 1 do metal, 1 do cloth, etc., for the same reason? (assuming sleeping for energy. etc)

Yeah keep the processing to one character as much as you can.

You probably don't have enough energy to process everything your workers bring in.

I currently use 1 alt to gather milk, 1 for gathering meat and 2 for additional processing, logging into each every few days to burn the energy.

Using the lower skilled alt's to do the first level of processing and keeping the high exp second/third processing steps for your higher skilled character for faster leveling.

Alternatively you can take and complete all the Olvia quests on an alt and then switch to your main character to hand in for the exp boost and energy return from the quests. 

Share this post


Link to post
Share on other sites

Posted

The whole processing for profit really depends on your processing level.  If you have artisan 5 like my friend, you can create up to 4 iron ingots with 10 melted iron.  if you are skilled level, it is probably not worth it to sell but worth it to create for your own use.  also consider tax when doing profit calculation, otherwise you might take a big hit on what you think is an opportunity.  

Share this post


Link to post
Share on other sites