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9 posts in this topic

Posted

So I'm nearly level 56 now with 122 AP which is higher than average, and a full combo landing on any player generally wont kill them. landing this combo is not easy due to desyncs and doesn't feel rewarding. Currently the gameplay is dull and revolves around how many spinning slashes can I get on someone before they stand back up. The full combo is shield charge to stun ( shield charge does zero damage even though your hitting your target with a shield at a fast sprint, it would seem fair to do more ) take down the stunned target ( only works if target is not desync'd they usually desync and appear to "teleport" to a different location on your monitor ) if that works you immediately spinning slash into counter ( this combo doesn't appear to work if you dont have +10% attack speed on takedown and 5 attack speed. the player will get up too soon ) spinning slash immediately after counter ( nows generally the time you have to use some finger work and hit a herb juice ((we cant use mana pots)) ) ground smash one time ( has a good slow and down attack damage ) then you chopping kick into 2 more spinnings. This combo is pretty hard to do i've only seen a few warriors pull it off and even then it cant kill anyone with decent DP (+15 armors is not hard to get) and a few potions.

 

^^^ The above is a PVP point of view, clearly we cant kill anyone 1v1 and only generally kill people in guild wars that are undergeared with our black spirit rage spender ( feelsgoodman when you kill more than 1 player but feelsbadman when you realize those players were level 50 in less than 100 dp ) 

 

Now you have to look at PVE... The worst class in the game by far is warrior when it comes to PVE. our scars of dusk deals enough damage to monsters and the real reason its used is because of the block while using,saving potions. But, it has a 10 second cooldown along with a awkward wind-up time ( the wind-up time is what makes it kind of bad in PVP, it will never hit a player that is not AFK in the brain ) Heavy strike seemed alright at low levels yea it was a really fun skill. Got to about level 40 and it was overtaken by simply using scars and waiting 10 seconds for its cooldown. The reason being it dealt too little damage and left me vulnerable to a lot of damage. The ultimate for that skill is a joke, getting you 0.1% max hp heal per target you hit. So what, you are suppose to heal about 0.5 to 0.8% health per swing ( I have 2200 health so it comes out to about 11 to 20 or so ) The ultimate should look more like heal 0.5% max hp per target you hit, if thats what that ultimate is aiming for, raising the amount healed to 55 to 100 ( on a pack of monsters ). That would probably be enough sustain to farm appropriately without having to go back to blocking and pumping potions. On top of all that, the skill alone should deal twice the amount of damage that it does. It doesn't have a fancy 100% critical factor or additional damage based on HP like spinning slash, Plus it has low base damage. I would put it near spinning slash in base damage and considering it has better speed people would probably start trying it out or using it to farm. 

 

The way I currently solo hunt is to ground roar once to aggro monsters then press scars of dusk to clear everything, and while thats on cooldown I shield charge to the next pack, ground roar, and do a chopping kick / spinning slash combo. With equivalent gear every other class can farm faster because they have great immediate AOE damage abilities. Witch/wizard needs not an explanation of all their godly AOE spells, Ranger has shotgun and great movement to pair with it, zerker can literally hold left and right click and spin through monsters, Valk just has more damage than warrior, ( most of valk skills are exact same as warriors but generally each skill has 2x the damage multiplier ) baseline ability does 651% x 4 hits and final thrust hit sword of judgement ( basically warriors spinning slash ) deals 976.5% weapon damage x 2 hits with an ultimate that repeats it, our spinning slash, 413% x 3 hits. Yeah I kinda see why people are telling me to re-roll Valkyrie. They are just as tanky if not tankier than us due to being able to hold shield and walk sideways, and they have a 40 second cooldown that heals 25% max hp. The problem I have with valk is that I just want to play my warrior I've put in all this time and effort and bought costumes and its just plain garbage. I'd mention even Sorceress is faster at PVE farming than warrior but they have it a little but rough too with not too many great AOE skills, the catch is with them is they are GODS of 1v1 PVP and can actually murder people very easily. One knockdown from a 150 AP sorc and you are good as dead. I have not seen too much Musa/Maewha play so I wont comment on that, and it doesn't really matter because obviously someone is doing something about it, they have gotten many buffs since release. Lastly, the Tamer. Boy is that class overpowered. Solo hunting they can pull more monsters because the dog has its own aggro like a player. They do great AOE dmg and are pretty tanky. This class is by far the most overpowered class in the game currently yet most people don't see it. Tamers generally can fearlessly charge into 5 people, knock all of them down, kill a few of them with insane black rain damage, and then use I-Frames and insane movement abilities to escape. ( when i fight a tamer this is how it goes - i stun them proceed to throw them down to the ground to start my combo, get stunned or knocked down by their pet, they get up and run away, I deal zero damage, realize I cant win this fight, run away is best option )

 

Like I said earlier, ALL of our shield abilities tap people like our shield is made of plastic or something. Try getting hit by someone by a shield bash, its going to stun you and deal massive amounts of damage to either you or your armor. I can speak for all warriors when I say, I wish the shield bash skill ( our base-line right click ) could be unlearned or unbound. Its garbage and I never used it once ever even when I first started. Another skill that should be deleted completely is our base-line kick. It doesn't happen too often but sometimes it feels like your character has the urge to kick when trying to activate charge or ground smash ( found out the other day that if u try to shift F while in a block it wont work, you will just kick ). The ability is in the game to be an annoyance and thats all. Also our base-line slash, who designed that? Its completely unusable due to its small range, when I first started I could barely hit things unless i was inside of them with it. ( found out about forward slash never looked back ) Oh now we talk about forward slash, I'd bet not many actually see that the ultimate forward slash is wonky with your stamina bar. Generally you tap q and forward slash together to cancel around and if you look, usually it eats double the stamina that it should. There are times where I do it and can cancel for about 15 slashes and times where it only lasts for 5 slashes due to it eating double or even triple stamina. 

 

Back to the matter at hand, we are the worst PVP class and worst PVE class and need some buffing love, I see other classes that are actually better off than warrior currently getting buffs ( zerkers gaining massive hp yet they are one of the best PVE farmers and very useful in group PVP ) and no love for the warrior which I play and am trying to have fun with. Any time I complain I just tell myself your doing it for your awakening trust me it will be great fun, but then every patch comes by and there is no awakening coming out in sight. With the release schedule I'd assume to have awakenings out in 3-5 months. They did say they want to do all the awakenings at once and I'm not sure exactly what they mean by that, do they mean we have to wait til witch/wizard gets awakening on korea? Do we have to wait for maewha/musa and ninja awakenings? We don't even have Ninja class yet so I hope that isn't the case. The hype is real for my greatsword and putting in a great deal of effort to make sure I can get it and enchant it up to 15 or higher.

 

- From a concerned warrior, please fix our class. Realizing I've wrote an essay but its my thoughts upon the class I play

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Posted

Yes, the desync is bad, but that isn't related to class, so we're going to go ahead and set that aside.

Spinning slash cancelling isn't hard, and if you did manage to hit 56 without learning how to effortlessly do it, it really makes me wonder what you did while leveling.

Every class has shitty abilities that aren't worth investing in, it happens.

Hold on, be right back, let me go get my DP Ranger; If you build a class incorrectly it probably isn't going to work out for you.

On the real though, as a Warrior main, I very, very rarely lose 1v1s; tank and spank. As for PvE, clearing content while solo is slow, but we can solo most content that requires 5 man groups. We can solo Pirate Island, the Helms dungeons, and the Ancient Weapon dungeons.

Daum has already stated several times that Warrior was balanced for post-awakening. You might consider learning your class before ranting.

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Posted

At no point did I say I dont know how to spinning slash cancel, the damage output just isn't there. And for 1v1's, are you talking arena no pots?

We dont actually win ANY 1v1's if its with pots, in the arena with no pots I can surely win a lot of the matchups, and at no point did I say im running the bad abilities. Because they are bad. Im running cookie cutter build and the cookie cutter build is bad. that simple. oh and btw, every class can solo the areas you say requires 5 man, except faster. When you have some real input or knowledge reply to this thread but as of right now you are just probably some 1v1 no pots arena noob

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Posted (edited)

I would retort to your blatant flaming, but seeing as you're clearly just crying at this point, and have no valid, constructive input into the subject at hand, I'm going to let it go.

Good luck with getting whatever it is you're trying to get accomplished here.

Edited by helbjorne

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Posted

The warrior class defiantly needs an overhaul. 

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Posted

Just read the main post and ignore helbjorne, just a troll who has no valid input.

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Posted (edited)

Just read the main post and ignore helbjorne, just a troll who has no valid input.

Clearly a troll, and definitely not a person that has put dozens of hours compiling a constructive suggestion thread with hundreds of views in a relatively short period of time.

Daum already stated that the classes released in NA/ EU were balanced for post-awakenings, or in other words, Warriors don't get damage until greatsword, and sword and board is meant to be the tankier side of the class.

My negative attitude towards the OP was because of the fact that he is just ranting. Look at the tags for the thread, for crying out loud. If you want to be taken seriously, complain in a constructive manner.

Edited by helbjorne

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Posted

Warriors need help deleting their class.

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Posted

 

Clearly a troll, and definitely not a person that has put dozens of hours compiling a constructive suggestion thread with hundreds of views in a relatively short period of time.

Daum already stated that the classes released in NA/ EU were balanced for post-awakenings, or in other words, Warriors don't get damage until greatsword, and sword and board is meant to be the tankier side of the class.

My negative attitude towards the OP was because of the fact that he is just ranting. Look at the tags for the thread, for crying out loud. If you want to be taken seriously, complain in a constructive manner.

While I agree that the OP was a bit muddled, the fact that you can't really have a damage output without a weapon you won't see in the game until around September/October is ridiculous. You SHOULD be able to play a warrior with a decent damage output. A good warrior in our version of the game can 1v1, but in larger scale pvp and pve this becomes an issue, and the bottom line is, it shouldn't be. We should NOT be balanced around a play style we don't even have in the game yet.

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