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Patch Notes - June 1st

1,951 posts in this topic

Posted

If you're going to take away exp loss, then make it so the person has to spawn at town if they die to a flagged player (no option for node spawn or instant res).

2 people like this

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Posted

What i fear the most is that this one change is only the fist step on the journey of Daum to turn this game to a "hello kitty" one ... :-(

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Posted (edited)

This game was too much carebear alredy with not losing XP on wars, now with no xp lose on PK i feel like quitting the game is an option. 

Edited by Thranduil

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Posted

Exactly. They want the rotation. They want mobs to just wait for them and only them, no one else. So that makes lower level people or solo players not able to grind as they will be bullied into leaving. And that makes people not wanting to play the game.

A MMO game should not be made for solo players. It is controversial at every point.

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Posted

This change goes towards addressing the "leave this spot or lose exp" attitude many so called "competitive" players seem to have. Sure you can still PK a lesser player and take a spot. But at least now they can rez up and try to get in a few revenge shots, only risking a few gems and perhaps a further dented ego. The so called "competitive community" don't like this change as they much prefer having an advantage that is heavily weighted in their favour....But that probably stating the obvious.

A MMO game should not be made for solo players. It is controversial at every point.

No, nuclear arms, people trafficking, class A drugs and human sacrifice are controversial matters. MMO's are not, they are games and should be enjoyable for everyone, no matter their preference, be it group or solo.

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Posted

This change goes towards addressing the "leave this spot or lose exp" attitude many so called "competitive" players seem to have. Sure you can still PK a lesser player and take a spot. But at least now they can rez up and try to get in a few revenge shots, only risking a few gems and perhaps a further dented ego. The so called "competitive community" don't like this change as they much prefer having an advantage that is heavily weighted in their favour....But that probably stating the obvious.

No you cannot, as you get karma. So the higher level player will lose experience and gems at the end. And this is completely fine, if there is some sense, some risk/reward ratio. But you will lose if you protect your spot. So the situation is lose/lose - lose your spot, or lose your gems and experience. What is the point of PvP in such situation? None. And remember, there are always weaker players than you  (even not lower levels, just bad players). So now, they will beat you at every spot of the game.

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Posted (edited)

To give some explanation and details about this change, here's a quick one from the DEV team. 

"This change happened because, although losing EXP is not such a big thing in the first part of the game, once you've reached a certain threshold it becomes a big deal. Unfortunately if you happen to have enjoyed other games feature and don't mind to be late, players with an higher level than you can decide to kill you in chain preventing you from trying to catch up. Those players cannot become better nor grow into the game. In order to prevent that kind of issue this change has been done so that those players can survive."

 

This is a great explanation, however those that love to pk, gank, kill afk fishing players and ruin the crap out of the fun of others, are the ones making those polls. It seems to me that developers have set their minds on what they want and I hope it stays that way. also, how about an On and Off switch to activate PvP? we should have had the same choice Korea had with the quest that tells you about PvP. A lot of people just getting thrown into pvp doesn't seem fair and staying under 45 s a crappy option. A  large part of the community don't want to be bothered with the PvP portion of the game.

Edited by Slasher

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Posted (edited)

To give some explanation and details about this change, here's a quick one from the DEV team. 

"This change happened because, although losing EXP is not such a big thing in the first part of the game, once you've reached a certain threshold it becomes a big deal. Unfortunately if you happen to have enjoyed other games feature and don't mind to be late, players with an higher level than you can decide to kill you in chain preventing you from trying to catch up. Those players cannot become better nor grow into the game. In order to prevent that kind of issue this change has been done so that those players can survive."

 

I don't disagree with this but I don't fully agree with it I think if a negative karma person kills you you should lose exp but if your both positive you should lose nothing and when outlaws come out I think when they kill you you should lose exp because most of the time a player is going after an outlaw to get them to go to the jail or to show they are better or because they want revenge for them killing a friend and they lost exp(if outlaws dropped your exp) and they wanted to help them out I also think if you kill an outlaw they should lose exp and if you kill someone with negative karma they should lose exp

Edited by Death'sPhoenix

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Posted

No, nuclear arms, people trafficking, class A drugs and human sacrifice are controversial matters. MMO's are not, they are games and should be enjoyable for everyone, no matter their preference, be it group or solo.

The problem is you cannot make a solo MMO game, it is just impossible. So you have to choose the singleplayer or the MMO. If you try both, you simply will have a bad game. You may enjoy bad games, I do not.

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Posted

Are you that dense?

If we flag on someone that is constantly griefing our spot WE are at loss because we accrue a penalty, while the other griefing person/party doesn't lose ANYTHING.  How does this invite more pvp when there are literally no incentives to wanting to PK them? Yay I PK'd a griefer who took OUR GRINDING SPOT, but what's this he's back and i'm short thousands of Karma.. That is totally balaced right?

This is the dumbest decision I have ever bared witness to in an MMO. This quality of life change did not need to exist. This invites more drama. This has nothing to do with pvpers asking for more pvp. 

This is exactly the thing they don't want in BDO. This has been clear from the very start. This will make every carebear quit since they can't grind anywhere. Means a dead game. It's funny how you claim "our" grinding spot when there's other people who want/need/would like to grind at the same location. Thus this opens pvp as the game is designed (i.e. loads of open world pvp). 

It's amazingly hilarious how stupid people can act, talk and think. This is everything both the hardcore and casuals have been asking, both pve'ers and pvp'ers have been asking for it and now suddenly all out of the blue it kills pvp? It doesn't, there is at least 4 ways around it and if you can't adapt you shouldn't play it. Now there's finally no penalties for both sides (please don't give me the karma bullshit, as a group of 5 ppl can kill someone 30x before any penalty applies). Just learn to adapt and play the game.

 

Btw, did you intentionally forget about the part where as you declare war on someone you don't get any penalty either?

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Posted

No you cannot, as you get karma. So the higher level player will lose experience and gems at the end. And this is completely fine, if there is some sense, some risk/reward ratio. But you will lose if you protect your spot. So the situation is lose/lose - lose your spot, or lose your gems and experience. What is the point of PvP in such situation? None. And remember, there are always weaker players than you  (even not lower levels, just bad players). So now, they will beat you at every spot of the game.

What you all need to realise is, it's not "your" spot to protect.

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Posted

The lack of care for anything but everybody's individual best interests and opinions is palpable. The fact that people are saying (quite literally) that the only thing that keeps PVP interesting or fun or rewarding for them, or helps them, is the exp loss, with a select few even going so far as to say it's the only thing they care about most in PVP period or other very personal, near-IRL focused comments, etc, is worrisome. Not for the game. Not for the patch notes. I'm not even looking at that anymore. I'm looking at the actual IRL thought patterns and mentality of individuals behind the anonymity of a computer screen.

 

And I'm thanking his noodliness that such people are at the very least utilizing their psyche issues in an online manner as opposed to what chaos would ensue if such outlets did not exist, because I seriously think they need help. Psychological help. Because IMHO people are not born with an innate need to cause others harm, regardless of if it's just in a game or not. If that's the only way they feel on equal footing or feel good about the experience, I worry for them. I truly do. I'm not saying they're horrible people or anything like that. Quite the contrary. They're, to me, troubled and in need of help. Not disdain. But it's help the internet cannot give, unfortunately, and I'm not quite sure they even want.

 

That said, I do have to admit that if that's the way people want to play, they should be able to I suppose. But the restriction here is trying to please everyone and ending up pleasing no one or going back and forth a lot because there's only so much a single-server-type setup can accommodate. Which is exactly why having a dedicated PVE server (that involved no PVP barring innate and important game mechanics such as guild nodes, due to how integral a part of the core BDO system they are - scratching those if it could feasibly be done even but I doubt it and I think the core idea of those would be fun to some) and a dedicated PVP server (with as much excessive death loot, lose exp, lose life exp, lose your home, lose your horse, lose levels, whatever you want mechanics to console the masses of interested people as possible) would be an incredibly fair and perfect setup. Not only this, but then everyone would be playing with like-minded people, thus creating a more positive atmosphere across the board.

 

I dream of the day this reiterated idea becomes a reality for BDO. I've thoroughly enjoyed the game so far and will continue to do so. It's the first MMO I've played in a long while that has brought me out of my shell enough to do something such as join a guild, be a part of a community, interact with other people and do group focused things in. Thank you, Daum, for the incredible, breathtaking experience. Keep doing what you're doing, and do consider the server idea at some point. It's best of both worlds for everyone. But if you can't or won't, for whatever reason, then I do feel you're going in the appropriate direction overall (for what could even be close to a middle ground in any way, which isn't saying much because again it's literally impossible to please everyone), and I for one (among many others drowned out in this thread) appreciate your efforts.

You have some very good points - but on a less serious note, this is written in the style of "I have a dream" speech and the conclusion is segregation xD I lol'ed

 

Jokes aside, this is not a change that is ground breaking - trolls will keep trolling and grinders will keep grinding. Those who use threats such as "i'm leaving" as a comment is quite pointless, leave and do it quietly - heck we can even open a poll for why you leave in case you want your reason to be heard by the devs. 

The thing is, solo/duo farming sausan is so profitable for strong characters/classes, they can simply go take whatever they want in between any other groups now with LESS penalty. The classes will never be balanced for PvE speed, saying that full parties should be able to kill faster is kinda ignorant. It's logical but well people are getting really geared and leveled during the past weeks events, full parties are popular spots is not really a requirement anymore for clearing mobs.

Sure declare war is an option but lets face it, a lot of guilds are hungry for pvp atm cause of the lack of end game content. If you declare war it'd simply be in their favor cause now they got targets to kill. And no this is not a theory, our guild does that, and we see wars as the inbetween entertainment for endless grinding exp/drops. And the sharing is caring argument for invite people to party can be real, but if you're the one in the duo party gaining more exp/silver/party sell prices, would you really do it? The problem here is there is no real benefit for more members in parties due to the exp penalty and divided party sell. Why not try add benefit for party size so people actually stay in full parties and full parties are less likely to go troll another group for fun? 

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Posted

Exactly. They want the rotation. They want mobs to just wait for them and only them, no one else. So that makes lower level people or solo players not able to grind as they will be bullied into leaving. And that makes people not wanting to play the game.

Do solo people need the biggest rotation?

They could go to other spots, like a person with half a neuron in their head...

 

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Posted (edited)

This is a great explanation, however those that love to pk, gank, kill afk fishing players and ruin the crap out of the fun of others, are the ones making those polls. It seems to me that developers have set their minds on what they want and I hope it stays that way. also, how about an On and Off switch to activate PvP? we should have had the same choice Korea had with the quest that tells you about PvP. A lot of people just getting thrown into pvp doesn't seem fair and staying under 45 s a crappy option. A  large part of the community don't want to be bothered with the PvP portion of the game.

The game in Korea is dead. It has less players than Ragnarok.

Edited by Ikcen

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Posted

This change goes towards addressing the "leave this spot or lose exp" attitude many so called "competitive" players seem to have. Sure you can still PK a lesser player and take a spot. But at least now they can rez up and try to get in a few revenge shots, only risking a few gems and perhaps a further dented ego. The so called "competitive community" don't like this change as they much prefer having an advantage that is heavily weighted in their favour....But that probably stating the obvious.

They can remove the PK feature altogether then. The consequences are to asymetrical. The pker will lose karma and eventually his spot, the pked won't lose anything (you don't lose gems in pvp with positive karma) and eventually win a spot.

Great design... I was planning to farm some more MoS, I guess I will pass my turn.

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Posted

You are obviously far better as these guys so you can:

- outdps them: you make more as 50% of the job, they finish it for you, TY guys!

- go in a zone where they can't farm because they are too low leveled, too bad geared, or too bad to get these MOBs. In example you can let the sausans to these bunch of lowbies and PvErs and go farm the pirates, where they don't stant a chance to survive if only by the MOBs.

I understand it can be a trouble for people that enjoy to grief people making them loosing XP only because they have the feeling to exist when they are disturbing other people (ya know, the teen next dor that make his bike's exhaust loose only to make noise), I understand it can be a trouble for people too lasy or too coward to farm in hard mode and farmin green MOBs instead, chasing away the guys that want to farm at their level, all in all is it only a nuisance to the nuisances, and this is exactly why I see it as a good change.

i wouldn't say I am better by any means. There will always be that one guy with more gear/skill than me that would grief with the mobs.

I almost only exclusively farm with people in my guild. It makes it easier for us to help the lower 50s and just makesit an overall more enjoyable experience. So there is more reason to us higher levels farming green mobs than the fact that we could be lazy. It's pretty distressing going out to help our lower guys and having other guys tag the mobs and kill them. Between the XP loss of being in a group and the lack of actual mobs killed it makes for slow progressiob for the ones we are trying to help. Usually the griefers get scared off by the fact that we are in a group or move somewhere else.

 Why would they do that now? There are no consequences.

I definitely agree that there shouldn't be punishment for people that don't want to PvP but it should work both ways. 

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Posted

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  • Players with 0 or more Karma will no longer lose EXP when they die to another player in PvP.


Pfff.... GL now everyone can Farm in your face and you dont get any benefit for kill him or win the spot... if you do it they dont loss cristals or exp if i continue kick him ill go to negative Karma and can be focuses getting a ramdom punish....

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Posted (edited)

The in Korea is dead. It has less players than Ragnarok.

The Korean market is totally different than ours. They are into totally different shit than BDO style MMOs. The features and mechanics did not kill BDO in Korea, the game did not appeal to them from the beginning. I also play the Korean and Japanese versions. I see shit load of people everywhere. I don't know if you play it too or are just assuming as well as other people's posts.

Edited by Slasher

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Posted

I am in agreement and disagreement ....


I think it should be the less karma more exp is lost, however, if you lose karma 300k 0.200 exp at level 55 (it is a supposition)

example

             "LVL 55"

-0k Karma when he dies >> 4 // 6% exp loss
0k-50k of karma when he dies >> 3% exp loss
51-100k of karma when he dies >> 2% exp loss
101k-150k of karma when he dies> 1% exp loss
151-300k of karma when he dies >> 0.250% exp loss

I think it is best for the community that is in favor and against.

thanks for reading.

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Posted

Can we please switch the 0 loss penalty in pvp for world/field boss, thanks.

1 person likes this

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Posted

What you all need to realise is, it's not "your" spot to protect.

So why you have to PvP? Why even you have to grind? The spot is a good open world reward for competition among the players. Your thinking about the games is so broken.

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Posted

Do solo people need the biggest rotation?

They could go to other spots, like a person with half a neuron in their head...

 

Well, with these changes, perhaps you could be the one to go to other spots.

 

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Posted

Hard work? Do you realize you play a game, that should be fun and entertaining? No, you will not lose your hard work, you will lose your life time, as no matter what it never will be possible to compete with the higher levels. You grind like crazy to get experience to PvP with people who got more experience already, so you applause when Daum nerfs the PvP at your level. Do you realize how incredibly stupid is that?

Do you realize you play a game, that should be fun and entertaining? No, you will not get affected by this PvP change, you will be fine. 

...

You see this argument can go both ways.

And yes, it's no wonder this game expects a lot of play time and hours of grinding so yes, it is hard work. And on top of that I paid to play the game and I paid for pearl items. I deserve to play without getting bullied by big guilds. I deserve a gaming experience. I never cried about hackers since I know Daum will do their best to get rid of them but this... Players bullying other players is a whole another level of being a immature self-entitled person. Do you realize how incredibly stupid is it to expect that the whole grinding area is yours? And if you go out of your way to kill everyone in there because you are so entitled, shouldn't YOU be the one to pay the price and not the other people? Why does this game have a karma system then if endless PK'ing is all OK? Why are there even "safe-zones" lets all butcher each other in front of the stable as I was here first and it's my stable not yours, OK? Sounds super fun to me. 

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Posted

The Korean market is totally different than ours. They are into totally different shit than BDO style MMOs. The features and mechanics did not kill BDO in Korea, the game did not appeal to them from the beginning. I also play the Korean and Japanese versions. I see shit load of people everywhere. I don't know if you play it too or are just assuming as well as other people's posts.

Yeah, now the Koreans are aliens because you do not like the facts. In Japan the game is performing good, but there the people will play everything with hentai girls.

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Posted

Well, with these changes, perhaps you could be the one to go to other spots.

 

Exactly. And what's funny is all of the spots are full all the time. I go there and think "heeey it's empty. finally I can grind in peace" 2 minutes later group of 3-4 come and kill me because "leave".

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