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    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
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    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
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XP LOSS


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Posted

I never seen a person who likes losing XP, it makes me happy to feel like you are never safe when you aren't in a town. If you have problems dying afk fishing its because you did it outside the safety of town and deserve to be punished. If you die auto pathing your horse, its because you left the safety of town, don't cry about being killed if you can do these things INSIDE a safety zone and you chose not to. 

 

When I would PVP I would make sure I played in a way not to do stupid things like charge in to 5 people and die instantly so I don't lose experience, it made the game enjoyable and you thought about engagements. 


You thought this was a good change? Let me change your mind. I know a lot of rangers that are gonna steal your monsters and you cant do anything about it, you know why? Because they clear faster than you and you cant do anything about it. You kill them you go red (they will let you kill them) guess what, they keep coming back and stealing your monsters, you are forced to leave or go red, your choice. Leave and they can follow you! you can change channels, but there will be another guy doing the same thing. Best part is they probably wont even be in a guild! Not like you can declare war, hahahhah. So you go red, you die and lose all your EXP, all your enchant levels, and your gems. Then you quit the game for a reason different than maybe losing 1% for being killed randomly. (if you quit because you get ganked you are playing the wrong game) THIS game had an appeal to a lot of people, its really similar to a game most of us use to play, LINEAGE, and LINEAGE 2. The thing is with those games, if you died and lost xp, you could even DELEVEL. ALL THE WAY back down to 10. OH and the EXP was much harder to get on those games, so quit being a crybaby.

 

My guilds goal might have been a little bit mean but we had EVERY guild declaring on us for fear of losing EXP upon death. If you pissed us off you were on the hit list, warred or not. We killed you AFK or not, it didn't matter. You lost experience and it was your fault. The feeling of never being safe was lost with this patch, you can literally feel safe anywhere you go now. Not like you have to worry about losing hard work and time if you get killed for being a mop-thief, or crap talking the wrong player. 

 

There is only 2 solutions to this patch. The first solution, go back to the way it was. The second solution is remove karma completely from the game. If I can continuously kill people with no draw back that would be fine with me, then people will consider they are wasting their time instead of actually being rewarded for griefing. (Rewarded for griefing - they die lose 0% xp, you lose karma and go red, with MASSIVE penalties) I like the first solution better believe me, but the second solution would open the door to a lot of PVP :). (griefing actually might be worse in case 2, you are out of town you probably gonna die).

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