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    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
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    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
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      https://community.blackdesertonline.com/index.php Update:
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    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous

I Created A Free Windows App That Helps You Enchant Gear/Failstack Efficiently- More Features Coming Soon!


81 posts in this topic

Posted

Every single pseudorandom generator IS predicable, as long as you know how it works.

For instance, the standard java one is about doing a single addition of a fixed number and then doing a bit shift.

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Posted

Work has begun on a new feature that helps you decide how many failstacks to use on PRI-PEN Weapons/Armor, also possibly the most effective way to build failstacks to said amount.

Current status is that I've laid out an outline as to how the algorithm will tackle it, and laid out what variables are necessary. Hoping to get the majority of work done before I start another semester of college later this month.


Goal for tomorrow is to get the UI functional(for that feature) and implement it with the code I have partially written.

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Posted

Looking forward to seeing the finished product. Thankyou for your time and effort :)

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Posted (edited)

Hello all. It's been a while since I'm updated it because I was busy with college. Since I'm on break now, I've made solid progress on a HUGE update. You can expect the following in the next update:

- Calculator now accounts for the ability to failstack off of DUO armor

- Ability to determine optimal failstacks for enhancing weapons PRI through PEN.

- Ability to determine, based on market prices, when it is most optimal to failstack off of accessories, +14 armor, and DUO armor. Tells you when to switch to each method based on current failstacks.

I don't have an exact ETA yet, but I hope to have it out by the end of January. 

edit: All of the difficult work on the new update is done. What remains is polishing, bug fixes, testing, etc. I hope to have the update submitted to Microsoft before the end of the year(in 4 days, lul).I'm not sure if there will be delays with them approving it due to the holidays.

Edited by Skilliard

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Posted

The new update is out!  Also plan to submit another update with polishes/interface improvements either tonight or tomorrow.

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Posted

Considering working on a new update within the coming months, Any suggestions?

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