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Dark Flame number of hits fix


79 posts in this topic

Posted (edited)

@CM_Jouska or  @CM_Praballo any possible ETA on Dark Flame fix? The skill is only registaring 2/5 hits (40% of the dmg). This as completly ruined sorc gameplay, we were supose to be a assassin class, go in kill and come out, now we cant to that only plums/bladers can do it.

You actually need to pick up some accuracy now, like the rest of the classes.

With DP that people have nowdays you NEED Bheg gloves, accuracy offhand, Liveto / Kazarka, and tree spirit belt.

Edited by Gothix

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Posted

You actually need to pick up some accuracy now, like the rest of the classes.

With DP that people have nowdays you NEED Bheg gloves, accuracy offhand, Liveto / Kazarka, and tree spirit belt.

Have you not watched the sorc videos where it does no damage vs a target with 0 DP?

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Posted

You actually need to pick up some accuracy now, like the rest of the classes.

With DP that people have nowdays you NEED Bheg gloves, accuracy offhand, Liveto / Kazarka, and tree spirit belt.

Have u actually tested anything? cause i did jubre vs hellrick talisman, same nunber of hits and more dmg with jubre so yeah no accuracy problem here the problem is the 1st 3 hits of DF not registrying.

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Posted

This bug is justice anyway.

Ranger next. Will of the wind need hard nerf/bug.

1 person likes this

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Posted

We've collected and forwarded all of the information about the Dark Flame skill to Pearl Abyss, and requested clarification whether the skill is currently working as intended or not.

Best regards,
GM Dew

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Posted

Sorcs so used to the ez life, after Nerf they don't know how to cope with being average

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Posted

And no... learn to play the class now like the rest of us that have to use more than one skillz to do the job..

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Posted

We've collected and forwarded all of the information about the Dark Flame skill to Pearl Abyss, and requested clarification whether the skill is currently working as intended or not.

Best regards,
GM Dew

It took two weeks to do that?

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Posted (edited)

It took two weeks to do that?

They did it days after the patch, he is just repeating what was stated before... 

They like to reply to random threads like this one and not have it flagged anywhere so no one or very few people ever see it, I don't understand this logic - but it is how they have handled it.

Edited by Derza10

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Posted

To anybody who thinks its not broken. Hit any player with your best skill after asking that player to remove 100% of his DP items.

Then do it again with a sorc using DF. 

DF can't push more than 25-30% damage to a target with 0 DP. This after several tests with two different sorcs (one accuracy o/h one damage damage o/h)

Its a joke, use it in Pvp on a target with 180 DP and you get 5% damage. (In the 130-140AP range) Totally useless. No pressured damage availible. Only damage comes off 3 skills on long cool down, nothing sustained whatsoever.

Were now forced to blow out skills that should be used for knockdown properties in tandem and waste our CCs for mediocre output

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Posted

We've collected and forwarded all of the information about the Dark Flame skill to Pearl Abyss, and requested clarification whether the skill is currently working as intended or not.

Best regards,
GM Dew

meaning you can't test this on your end ?! If you apply the patches how do you test those then ????!!!!

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Posted

To anybody who thinks its not broken. Hit any player with your best skill after asking that player to remove 100% of his DP items.

Then do it again with a sorc using DF. 

DF can't push more than 25-30% damage to a target with 0 DP. This after several tests with two different sorcs (one accuracy o/h one damage damage o/h)

Its a joke, use it in Pvp on a target with 180 DP and you get 5% damage. (In the 130-140AP range) Totally useless. No pressured damage availible. Only damage comes off 3 skills on long cool down, nothing sustained whatsoever.

Were now forced to blow out skills that should be used for knockdown properties in tandem and waste our CCs for mediocre output

Yes ur now forced to uses other moves instead of relying on one skill.... Omg the tragedy 

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Posted

@CM_Jouska or  @CM_Praballo any possible ETA on Dark Flame fix? The skill is only registaring 2/5 hits (40% of the dmg). This as completly ruined sorc gameplay, we were supose to be a assassin class, go in kill and come out, now we cant to that only plums/bladers can do it.

While they're at it they can also look into why only 2/5 of my skills land. 

I mean WTF daum, I stacked a bunch of AP and I don't land all of the hits in my SoJ!   Are you serious?  Fix this bug.....



They should put a stat in the game, call it accuracy, and then give every skill an accuracy modifier that determines it's likelihood of landing when you use it...

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Posted

Also get us a ETA on Ranger Nerf/Cooldown added to spammable abilitys.

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Posted

Yes ur now forced to uses other moves instead of relying on one skill.... Omg the tragedy 

the ability is obviously bugged, you're setting yourself up for a lot of disappointment if you think it's gonna stay this way.

obviously doing less damage to a 0 DP target than we did previously to a 180 DP target was not intended (not to mention missing 4/5 hits on the skill or and details on reduction of damage at all was not in the patch notes where all other class nerfs that were intended have been transparent via patch notes.

All it was supposed to do was eliminate the bug that caused all hits on DF to crit (rightfully) to eliminate the crutch that some sorcs rested on (but all the best ones circulate skills in a rotation including DF far more deadly than just spamming It repeatedly. These rotations are intended to reserve the intended cool down on the crit bonus on DFs first hit for use when your target is knocked down. As opposed to throwing it out while they're standing getting less damage for a skill still very important.)

DF damage is required because without it sorc has NO decent damage skills or even reliable consistent damage skills that aren't in long cool down without it. Every other class has use of a high damage ability on short cool down or an ability that provides high damage on zero cool down over a short period.

Sorc more or less had the most versitile ability deleted from its kit effectively deleting it's role in all forms of Pvp.

If you're dying to a sorc now, it's because they out gear you or you aren't playing reactively enough to hit them out of I frame.

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Posted

Have you guys seen this topic, GM replied on it saying the information has been passed on

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Posted

Pretty sure a nerf of this magnitude would be in the patch notes if it was intentional so it is unintended for this patch. It may well be intentional for a later patch but without everything in between (future balance adjustments and awakened weapons etc) then it should not be in this one.

The worst thing is that nobody here gets to evaluate the intended change to see how balance is so we have professions (Sorc is not the only one) pinging up and down the OP/Garbage scale randomly with every patch so nobody can tell what it's supposed to be and a troll community that cries 'git gud' every time someone points out a bug. Duam doesn't even know what is in the patch so pretty sure the trolls here don't know what is and isn't intended.

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Posted

Does that mean Sorc has to use more than just 1 ability now, and maybe even accuracy gear like other classes? Sounds nice.

This bug is justice anyway.

Ranger next. Will of the wind need hard nerf/bug.

Ranger already had multiple nerfs, shotgun, farming skills, the ranged aoe and what not. Pretty much no CCs and shitty defense. A little damage is ALL that class has to offer.

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Posted

they nerfed the dmg and crit rate.. they were only suppose to nerf the crit rate...  10 dmg to a 0 dp player.. lol  thats not balancing thats a bug. 

I'm getting tired of you dumb people. There's no official PA or Daum statement this is actually a bug. It's not fixed in KR, RU or any other version and most likely never will be because it is NO bug.

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Posted

I'm getting tired of you dumb people. There's no official PA or Daum statement this is actually a bug. It's not fixed in KR, RU or any other version and most likely never will be because it is NO bug.

Not in THIS version, You are the dumb one. Further nerfs were added in KR to address balance problems that we currently don't have.

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Posted

Not in THIS version, You are the dumb one. Further nerfs were added in KR to address balance problems that we currently don't have.

There's no statement in KR or RU either. Get lost with your idiocracy. Stupid Sorc's QQing they can't 2shot ppl anymore. Get real.

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Posted

There's no statement in KR or RU either. Get lost with your idiocracy. Stupid Sorc's QQing they can't 2shot ppl anymore. Get real.

Weren't you saying 1 shot first ?

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Posted

@CM_Jouska or  @CM_Praballo any possible ETA on Dark Flame fix? The skill is only registaring 2/5 hits (40% of the dmg). This as completly ruined sorc gameplay, we were supose to be a assassin class, go in kill and come out, now we cant to that only plums/bladers can do it.

Sounds like they -----ed up the All Classes Accuracy "adjusted".

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Posted

There's no statement in KR or RU either. Get lost with your idiocracy. Stupid Sorc's QQing they can't 2shot ppl anymore. Get real.

ikr, it's such a bind having to take 3 shots to kill a dumb scrub like you.

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Posted

You actually need to pick up some accuracy now, like the rest of the classes.

With DP that people have nowdays you NEED Bheg gloves, accuracy offhand, Liveto / Kazarka, and tree spirit belt.

Goes to show how bad that the people who whine about sorcs are. So bad that you don't know that DP doesn't affect accuracy. It's enchant levels on your armor. Pretty sure max has been +15 since release. You step away from your cooking utensil to check though.

I'm convinced these are scrubs who think they're the shit with 160 DP. Alchemy stones, food buffs, elixer will put any non sorc who takes care of their equipment at 180 AP.

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