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12 posts in this topic

Posted

Since the last patch we are able to now spam Multiple Magic Arrows, However I have noticed the ratio of Gear Durability lasting 1/3 the time from before the change from the last patch. Guess what guys that particular skill BEWARE you now have to PAY 3 times more SILVER and your gonna be running ALOT back and forth to town to repair all your gear. DAUM FIX! BUGGGGGGGGGG! On a ranger i can use one skill and get 1200 Marks of Frenzy, On a Wizard I can spam M M Arrows and only get 500. Gear Durability upon using that skill needs to be drastically FIXED. 

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Posted

Yeah durability consumption is so high for MMA , but I think it was meant to be like this. High DMG = High repair coasts.

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Posted (edited)

Don't spam it then lol? It;s nice that MMA is spammable but unless you use it as an  other skill CD filler then you are playing your wiz wrong af.

Edited by Xao

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Posted

Don't spam it then lol? It;s nice that MMA is spammable but unless you use it as an  other skill CD filler then you are playing your wiz wrong af.

Depends. If you are killing a single mob, like Ogres and such, MMA is king when Ultimate Blizzard is on cooldown. Being able to down an ogre in 10 seconds without blizzard is amazing AF!
But yeah, for groups of mobs its a simple filler.

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Posted

Depends. If you are killing a single mob, like Ogres and such, MMA is king when Ultimate Blizzard is on cooldown. Being able to down an ogre in 10 seconds without blizzard is amazing AF!
But yeah, for groups of mobs its a simple filler.

It is, but having to return to repair so much sooner is not. I'd suggest mixing in residual, fireball explosion and lightning storm just to reduce the wear on your weapon unless you know you're fighting for respawns. MMA kills your weapon a lot faster.

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Posted

if you do not have mobility you need damage. Ideally you want both but wizard isn't that kind of class without a horse. Foot wizarding needed the mma change to fill rotation gaps that get you killed.  It should have a short re use timer, though.

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Posted

This is hardly an issue. Seriously.

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Posted (edited)

I am just simply saying that the comparison from ranger to wizard, the ranger from a durability of full same gear at 100 percent they can get 1200 marks of frenzy and a wizard gets 500 marks of frenzy before their full gear durability wears out by spamming MMA it literally BLOWS out your Durability Very Quickly! which is gonna cost you tons! this is a bug that DAUM did not fix before implementing this idea. MMA blows out your durability as your spamming the skill way quicker!

Edited by DragonX265
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Posted

^ Sounding more and more of a troll post now so I won't even bother going to try and reason out weighting between durability and spammable MMAs. <.<

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Posted (edited)

Just did mudster boss, I *just* got my liverto to 15 today so it's at a lower durability max, but still useable (33 dura). I had to repair twice due to MMA hitting the durability so hard. And I wasn't even spamming it, just weaving it inbetween various skills.

 

Edit: I just did a quick test to see if it was only that spell or others and how much of a hit it did:

Around 10 casts of MMA = 1 durability loss

1 Cast of Ult Blizzard is 2 dura loss on a group of dummies in Heidel.

 

I understand how multiple hits/casts/crits will take more durability, but not to this extreme. I don't remember having issues pre ult blizzard and pre-liverto as well. Could it be the weapon or something?

Edited by Jaer

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Posted

I have a question about MMA because I'm new to my witch. How exactly are you guys able to spam MMA? When I look at its description it states that it has an 11 second cooldown.

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Posted

it has no CD, just spam it (bind on key like "C" as me)

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