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Why do Korean players enjoy...

69 posts in this topic

Posted (edited)

...losing/failing items due to strict RNG ratings?
...being killed in PVP?

I've yet to find another country on this planet that enjoys losing items and enjoys being harshly punished for trying to accomplish something. Honestly why are Korean's the only country that truly enjoy self punished for trying? Is this a new type of virtual flogging?

If I wanted self punishment I would cast a vote for Hilary Clinton or Donald Trump in the elections. Maybe we should send these two over to South Korea.

Edited by MagLight
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Posted

Or, you could quit the game and save the forum from more incessant whining. Don't like how Korean games are developed and the mechanics in them? Don't play Korean games. What next? Whining that McDonalds burgers have cheese in them whilst starting at the Triple Cheese McNachos Cheese Burger and ordering 3 of them? 

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Posted

i dont think its just the koreans..... dark souls is probably the most brutal and punishing game i have ever played... westerners love it tho

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Posted

For the same reason the west for whatever reason is obsessed with the kardashians and kanye west

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Posted

Or, you could quit the game and save the forum from more incessant whining. Don't like how Korean games are developed and the mechanics in them? Don't play Korean games. What next? Whining that McDonalds burgers have cheese in them whilst starting at the Triple Cheese McNachos Cheese Burger and ordering 3 of them? 

You know it's funny because you just contributed a 360 degrees comment and that entirely invalidated your reply.

you just made my day!

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Posted

You know it's funny because you just contributed a 360 degrees comment and that entirely invalidated your reply.

Those words that you're using, I don't think you know what they mean. Perhaps you should stick to one syllable words, they're much simpler. :) 

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Posted

Its because they have cash shop items that prevent the RNG failures to be too harsh like not destroying your items and we simply dont have that.

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Posted

Its because they have cash shop items that prevent the RNG failures to be too harsh like not destroying your items and we simply dont have that.

You can't buy items that prevent destruction, only fail stacks. your stuff can still blow up lol

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Posted

Korea is p2w and they have night vendor with more ways to get stuff, that's why it works so well there.

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Posted (edited)

...losing/failing items due to strict RNG ratings?
...being killed in PVP?

I've yet to find another country on this planet that enjoys losing items and enjoys being harshly punished for trying to accomplish something. Honestly why are Korean's the only country that truly enjoy self punished for trying? Is this a new type of virtual flogging?

If I wanted self punishment I would cast a vote for Hilary Clinton or Donald Trump in the elections. Maybe we should send these two over to South Korea.

Best dont get Trump there, If he see Black Desert, a foreign entity sucking Hard working American Money out to Made In Korea thingy, He will use the topic at one of his rally,

(If you supporter of Trump, dont continue or reply badly, )

His political rant " You know what, i saw a lot of people playing a Korean Game with b2p c um p2w methods. The money is flowing to Korea. Our money is moving to Korea !! It should be ban asap. All must play WOW, Made in America game. Support Blizzard, local industry. And its bullshit RNG. I mean common, even u fail badly in enhancing, you can still contribute to US "  O.o

 

Sponsor by SuperPac Democrat Omaha Trump : "Make BD Great Again ".

Edited by OmahaBeach

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Posted

It's just their gaming culture. They're so used to that system and find it as the norm.

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Posted

For the same reason the west for whatever reason is obsessed with the kardashians and kanye west

this so much and if i could i would like this post 1000 times but sadly i gave out my 10 for today but dont fear i will do it later !!

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Posted (edited)

Most MMO's & online RPG's were this punitive back around the early 2000 mark.  In Diablo1 you'd literally have a "Yard Sale" where every single item you were wearing fell on the ground and anyone could pick it up.  And at that time, Blizzard was about as American as they came having just come off their recent successes with Warcraft & RockNRoll racing.

Blizzard was ironically also the driving force that started the whole Carebearing movement.  So it's hard to blame Koreans for this.  By raw currency "wasted", America is still the Gamlbing Capital of the world. 

Edited by iller

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Posted (edited)

Because gambling is addictive for many players. They also seem to be in big numbers.

Edited by Tryusta

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Posted (edited)

Cuz gambling is addicting and being on top to rekt some plebs is the best part of this game

Edited by Hikikomori

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Posted

*imagines old ladies in nightgowns, cigs burned down to their fingers, drink in same hand jittering, pulling a PA slot machine arm*

Sorry about that, I just hate Vegas, but I would go there if they had no-smoking casinos. xD

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Posted (edited)

i dont think its just the koreans..... dark souls is probably the most brutal and punishing game i have ever played... westerners love it tho

The fact that you compared Dark Souls to Korean games such as Black Desert shows that you understand little about Dark Souls. The "difficulty" in Dark Souls is based on the combat mechanics and the fact that the enemy AI are designed in almost every way to screw over the player. While there is RNG present in Dark Souls, it's ONLY prominently present in boss move selections and mob drops. And you can pretty easily augment your chances of getting drops, so the RNG in the game would not be considered "hardcore" in any way. Black Desert is almost the EXACT opposite. Shitty mobs and shitty boss mechanics with RNG preset EVERYWHERE. I'm not diminishing Black Desert, except that the boss fights are seriously shitty and need to be fixed, but pointing out that the two are not very similar despite being "punishing" and "brutal." With repetition and practice, any Dark Souls game can become a casual stroll. You can't do that with Black Desert though. Getting TRI accessories will always be hell.

Edited by Kalade
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Posted

i dont think its just the koreans..... dark souls is probably the most brutal and punishing game i have ever played... westerners love it tho

k.. that's why there was as much complaints of dark souls 1 being hard as the rng in this game.

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Posted

The average mobs around the map feels like there is no AI. They are just mostly static Piñatas for loot. That formed my expectations of the game in the first 15 minutes of playing. This is like an indy game and not a AAA title, so I'm not expecting much from them or my being a long term customer.

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Posted (edited)

i dont think its just the koreans..... dark souls is probably the most brutal and punishing game i have ever played... westerners love it tho

Dark Souls is not as punishing as people think. Souls are easy to get back, and you never go backwards in progression. Everything you lose in that game is easily gotten back.

Edited by Noth
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Posted

...losing/failing items due to strict RNG ratings?
...being killed in PVP?

I've yet to find another country on this planet that enjoys losing items and enjoys being harshly punished for trying to accomplish something. Honestly why are Korean's the only country that truly enjoy self punished for trying? Is this a new type of virtual flogging?

If I wanted self punishment I would cast a vote for Hilary Clinton or Donald Trump in the elections. Maybe we should send these two over to South Korea.

It's about the satisfaction when you suceed... the the enjoyment of failing... retard.

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Posted (edited)

It's about the satisfaction when you suceed... the the enjoyment of failing... retard.

I get no satisfaction from succeeding because a computer decided I did with the ultimate result out of my hands. Same is true with the failure. If I fail, I like to know it was because of me, not because an algorithm tells me I failed. Other games that include rng that have large success, make even fails feel like a success. Sure you may not get that drop you wanted, but you completed something difficult and/or got good loot anyways. Time and effort should equal reward, but this game's reliance on rng removes much of that time equaling your reward.

I don't know why Koreans enjoy such rng and so forth, but in the west, it is largely not thought of as good and is viewed as lazy by many (both players and game designers).

Edited by Noth
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Posted

I get no satisfaction from succeeding because a computer decided I did with the ultimate result out of my hands. Same is true with the failure. If I fail, I like to know it was because of me, not because an algorithm tells me I failed. Other games that include rng that have large success, make even fails feel like a success. Sure you may not get that drop you wanted, but you completed something difficult and/or got good loot anyways. Time and effort should equal reward, but this game's reliance on rng removes much of that time equaling your reward.

I don't know why Koreans enjoy such rng and so forth, but in the west, it is largely not thought of as good and is viewed as lazy by many (both players and game designers).

This is the best description of "why too much RNG in a game sucks" I have ever read! :)

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Posted

You know it's funny because you just contributed a 360 degrees comment and that entirely invalidated your reply.

360 degrees... nice math bro! :D

 

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Posted

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