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Fix Wizard/Witch's massive MMA durability consumption or add portable repair kits

8 posts in this topic

Posted

As it currently is, early morning or late evenings you can not utilize wizards fullest dps potential with Multiple Magic Arrow due to it's abnormal durability consumption on a boss with 10 people around fighting for 10-15mins. I have to run to a blacksmith to repair inbetween and do not know if the loot-chances are resetted or keep going. Either way I miss out participation time and that can not happen.

My suggestion: Fix Wizard/Witch's massive MMA durability consumption (which is obvious) or add portable repair kits (which would be nice and could also be tuned to degrade durability overall abit more, if this want to be design decisions). I leave this open, but please change in at least one direction.

Thank you

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Posted (edited)

Have to necro this.. it's a well known issue, wizards having to repair about 50% more often than any other class, because their weapon breaks so fast. Probably because multi hit spells consume durability way too much. Please fix this and bring the durability consumption in line with that of the multi-hit skills of other classes.

Edited by Medra

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Posted

It's not a bug. You only get a problem if you constantly spam that one skill. Multiple hit skills eat away durability superfast. Rangers have a similar issue with their shotgun.

You don't need to miss out any participation time: just don't spam your one skill over and over again. Remember you still have other skills as well.

 

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Posted

As it currently is, early morning or late evenings you can not utilize wizards fullest dps potential with Multiple Magic Arrow due to it's abnormal durability consumption on a boss with 10 people around fighting for 10-15mins. I have to run to a blacksmith to repair inbetween and do not know if the loot-chances are resetted or keep going. Either way I miss out participation time and that can not happen.

My suggestion: Fix Wizard/Witch's massive MMA durability consumption (which is obvious) or add portable repair kits (which would be nice and could also be tuned to degrade durability overall abit more, if this want to be design decisions). I leave this open, but please change in at least one direction.

Thank you

HAHAHAHAHA so basically you are complaining about your unability to... spam... Multiple Magic Arrow... which is... by far... your most OP single-target Damage output?

Come on, you have nothing to complain about especially when it comes to your damage output. 

Oh and you can decrease your durability consumption if you brand your weap. 



Try ranger and learn how it is when your durability is truly over-drained compared to other classes.

Bye



 

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Posted (edited)

The powerlevel of the ability does not play a role here, neither does damage output. Yes Rangers have the same problem, but that does not change the fact that it is not right not being able to farm as long as other classes while using the class to its fullest potential. And no witches/wizards don't farm 3 times as fast as others but they have to go to town 3 times as often. Compare melee aoe farming to wizard/witch/ranger and you'll see that melees make more money per hour if equally eqipped, farming at the same spot.

 

End of the discussion from my part here.

Edited by Medra

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Posted

No. It's Mana Absorption that's bugged and drains your durability, not MMA.

You have to drink potions like a ranger, max Spellbound Heart, Healing Aura and Pharaoh. Don't touch Mana Absorption ever. Than I can grind 2+ hours without gear going red, regardless of how much I mash MMA. If I use Mana Absorption I can only grind 35 minutes and weapon on 0 dura lol.

Not sure when this bug is getting fixed, but there was a CM response so they're looking into it.

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Posted

Oh.. so MMA is fine then? I read people say that MMA is about the same as Mana Absorbtion when it comes to durability degradation... Well I will have to test it once I reach 49.. 1/2 more lvls to go. So far my tests regarding Mana Absorbtion show indeed that I lose 1-2 durability on each cast, regardless if I hit anything with it or not.

For me it's all about being able to use a class to its fullest potential and not having to hold back on anything as long as my resource pool and cooldowns let me. But for now.. we have to keep hands off of Mana Absorbtion until they hopefully fix the ability (soon?). Thanks for the feedback, so you can run around with MMA all day long? Good to know. I'll take a look at it today and see how it goes.

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